3c3 < direct rendering: Yes --- > direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose) 11c11 < client glx vendor string: NVIDIA Corporation --- > client glx vendor string: SGI 14,20c14,21 < GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, < GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, < GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, < GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, < GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap, < GLX_EXT_framebuffer_sRGB < GLX version: 1.3 --- > GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, > GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, > GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, > GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, > GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, > GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, > GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap > GLX version: 1.4 22,25c23,26 < GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, < GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, < GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer, < GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address --- > GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, > GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGI_make_current_read, > GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIX_fbconfig, > GLX_SGIX_pbuffer, GLX_EXT_texture_from_pixmap 28c29 < OpenGL version string: 2.1.2 NVIDIA 169.12 --- > OpenGL version string: 1.4 (2.1.2 NVIDIA 169.12) 30,36c31,34 < GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers, < GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, < GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging, < GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, < GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, < GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100, < GL_ARB_texture_border_clamp, GL_ARB_texture_compression, --- > GL_ARB_depth_texture, GL_ARB_fragment_program, > GL_ARB_fragment_program_shadow, GL_ARB_imaging, GL_ARB_multitexture, > GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, > GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 38c36 < GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float, --- > GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, 40,51c38,42 < GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, < GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, < GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, < GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, < GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, < GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, < GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, < GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements, < GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, < GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, < GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, < GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, --- > GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_program, > GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, > GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, > GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, > GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters, 53,69c44,56 < GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, < GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, < GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, < GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, < GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, < GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, < GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_timer_query, < GL_EXT_vertex_array, GL_IBM_rasterpos_clip, < GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, < GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence, < GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, < GL_NV_fragment_program_option, GL_NV_fragment_program2, < GL_NV_framebuffer_multisample_coverage, GL_NV_half_float, < GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, < GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, < GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, < GL_NV_register_combiners2, GL_NV_texgen_reflection, --- > GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, > GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, > GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, > GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, > GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, > GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, > GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, > GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_IBM_rasterpos_clip, > GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, > GL_NV_blend_square, GL_NV_copy_depth_to_color, GL_NV_depth_clamp, > GL_NV_fog_distance, GL_NV_fragment_program_option, > GL_NV_fragment_program2, GL_NV_light_max_exponent, > GL_NV_multisample_filter_hint, GL_NV_texgen_reflection, 71,77c58,62 < GL_NV_texture_expand_normal, GL_NV_texture_rectangle, < GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, < GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, < GL_NV_vertex_program1_1, GL_NV_vertex_program2, < GL_NV_vertex_program2_option, GL_NV_vertex_program3, < GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, < GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum --- > GL_NV_texture_rectangle, GL_NV_vertex_program2_option, > GL_NV_vertex_program3, GL_SGIS_generate_mipmap, > GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, > GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, > GL_SUN_multi_draw_arrays, GL_SUN_slice_accum