Portál AbcLinuxu, 25. dubna 2024 21:27


Dotaz: Regnum Online - chyba s oss driverama na ati

6.5.2007 10:54 Bazin | skóre: 10 | Velvary
Regnum Online - chyba s oss driverama na ati
Přečteno: 408×
Odpovědět | Admin
Ahoj , chtěl bych vyzkoušet tuto gamesku :-) , stahnul jsem si lanucher , ten si stahnul nějaké soubory a pak mi řekl že mohu hrát , jenže hra okamžitě spadla a v error logu mám toto :
If you know your video card support this capabilities, 
try updating your video drivers to the last available version.
[Game][game_client.cpp(518)] Engine3D::Renderizer::get_active_renderizer()->finish_graphics_system()
[GameClient][game_client.cpp(616)] Needed OpenGL extensions not found:

S3TC textures (GL_EXT_texture_compression_s3tc)
S3TC textures (GL_S3_s3tc)
mám Ubuntu 7.04 , Ati radeon 9200 (Open source ovladače ) , A nevim jestli kvůli tét hře budu muset shánět Propertiální ovladače nebo stačí jen něco doinstalovat . Děkuju za pomoc
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Odpovědi

6.5.2007 11:12 pzad | skóre: 30 | blog: pzad
Rozbalit Rozbalit vše Re: Regnum Online - chyba s oss driverama na ati
Odpovědět | | Sbalit | Link | Blokovat | Admin
Asi bude stacit nainstalovat libtxc_dxtn.
6.5.2007 11:40 Bazin | skóre: 10 | Velvary
Rozbalit Rozbalit vše Re: Regnum Online - chyba s oss driverama na ati
No jak hledam tak nemuzu najít kde to mam sosnout , nemohl by jsi sem hodit jak se ten balík menuje pod ubuntu ? plssss
6.5.2007 19:20 pzad | skóre: 30 | blog: pzad
Rozbalit Rozbalit vše Re: Regnum Online - chyba s oss driverama na ati
Nie som si isty, ze nejaky balik pod ubuntu existuje. Vacsina distribuciu tu libku nedodava, lebo s3tc ma patentovane via.
Zdrojaky tej libky su tu http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html
Staci to skompilovat a nakopcit vyslednu libku niekde do /usr/lib. Nic nie je potrebne konfigurovat.
6.5.2007 20:56 Bazin | skóre: 10 | Velvary
Rozbalit Rozbalit vše Re: Regnum Online - chyba s oss driverama na ati
Děkuju , no ale stejnak ta hra " spadne " , tedka uz se sice ukaze ze neco dela .. vypíše že se něco načíta , a chce neco stáhnout .. jenže to nic nestahne a po chvilce se ta hra wypne : (

toto je log z te hry :
[RenderizerGL][renderizer_gl_x11.cpp(158)] X Server vendor: The X.Org Foundation
[RenderizerGL][renderizer_gl_x11.cpp(162)] X Server release: 7.2.0
[RenderizerGL][renderizer_gl.cpp(401)] Got a 24 bit visual with a 24 bit depth buffer
[RenderizerGL][renderizer_gl.cpp(429)] Resolutions: 1024x768x16 832x624x16 800x600x16 
[RenderizerGL][renderizer_gl.cpp(451)] OpenGL vendor: Tungsten Graphics, Inc.
[RenderizerGL][renderizer_gl.cpp(452)] OpenGL renderer: Mesa DRI R200 20060602 AGP 8x x86/MMX+/3DNow!+/SSE TCL
[RenderizerGL][renderizer_gl.cpp(453)] OpenGL version: 1.3 Mesa 6.5.2
[RenderizerGL][renderizer_gl_extensions_loader.cpp(202)] Detected OpenGL extensions: GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod
[ResourceManager][resource_manager.cpp(277)] memory retriever is ready
[ResourceManager][resource_manager.cpp(277)] disk retriever is ready
[ResourceManager][resource_manager.cpp(277)] http retriever is ready
[SDB_File][sdb_file.cpp(1183)] SDB: ../data0.sdb(0.15 MB), fragmentation: 0.04%
[SDB_File][sdb_file.cpp(1183)] SDB: ../data1.sdb(0.52 MB), fragmentation: 0.00%
[SDB_File][sdb_file.cpp(1183)] SDB: ../data2.sdb(0.00 MB), fragmentation: 0.00%
[SDB_File][sdb_file.cpp(1183)] SDB: ../data3.sdb(3.58 MB), fragmentation: 0.03%
[SDB_File][sdb_file.cpp(1183)] SDB: ../data4.sdb(0.00 MB), fragmentation: 0.00%
[SDB_File][sdb_file.cpp(1183)] SDB: ../data5.sdb(1.14 MB), fragmentation: 0.05%
[ResourceManager][resource_manager.cpp(277)] disk retriever is ready
[Resource_RESOURCE_LIST][resource_list.cpp(35)] Got resource list: 10588 resources available
[EntitySystem][entity_system.cpp(104)] Entity system ready to shutdown
no a tady je crash log : ( :
libs/libcore_client.so(_ZN10ClientBase14save_backtraceEv+0x7e) [0xb7e09cfe]
libs/libcore_client.so(_ZN10ClientBase12client_crashEi+0x17) [0xb7e0a0a7]
[0xffffe420]
/usr/lib/dri/r200_dri.so [0xb6b376ce]
/usr/lib/dri/r200_dri.so(_ae_loopback_array_elt+0xe4) [0xb6a95464]
/usr/lib/dri/r200_dri.so [0xb6bd05b9]
/usr/lib/dri/r200_dri.so(_tnl_DrawArrays+0x11b) [0xb6bd08db]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL22render_surface_elementEPNS_10RenderList14SurfaceElementEPNS_25ObjectRenderingParametersE+0xf39) [0xb77a51d9]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL11render_meshEPNS_4MeshEP8Matrix4D+0xd9) [0xb7780dd9]
libs/libopengl_api.so(_ZN8Engine3D12RenderizerGL15render_gui_meshEffPNS_4MeshEPKSt6vectorI10BitmapBaseSaIS4_EEPKS3_I13StringElementSaIS9_EEf+0x114) [0xb7780f84]
libs/libgui_extension.so(_ZN3GUI16Drawable_GUIMesh15render_internalEv+0xd9) [0xb798f379]
libs/libgui.so(_ZN3GUI8Drawable6renderEv+0x36) [0xb7a784a6]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x138) [0xb7a4c218]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x17e) [0xb7a4c25e]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x17e) [0xb7a4c25e]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x17e) [0xb7a4c25e]
libs/libgui.so(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x17e) [0xb7a4c25e]
libs/libgui.so(_ZN3GUI6Widget11draw_signalEv+0x83) [0xb7a4c533]
libs/libcommon_entities.so(_ZN13DisplayEntity15show_next_frameEv+0x81) [0xb7c30931]
libs/libregnum_client.so(_ZN10GameClient7iterateEv+0x42) [0xb7f9ba82]
libs/libcore_client.so(_ZN8MainLoop7iterateEv+0x28) [0xb7e18e78]
libs/libresource_system.so(_ZN15ResourceManager12get_resourceEi+0x313) [0xb787ac23]
libs/libresource_system_extension.so(_ZN14TextureManager21get_texture_inmediateEi+0x9a) [0xb781ad1a]
libs/libresource_system_extension.so [0xb7822542]
libs/liblua51.so [0xb73186be]
libs/liblua51.so [0xb732d703]
libs/liblua51.so [0xb7318fd5]
libs/liblua51.so [0xb7311f41]
libs/liblua51.so [0xb7317ac0]
libs/liblua51.so [0xb73196e5]
libs/liblua51.so(lua_pcall+0x69) [0xb7311fb9]
libs/libentity_system.so(_ZN9LuaEntity4callEii+0xac) [0xb7607bcc]
libs/libcommon_entities.so(_ZN13LoadingScreen15creation_notifyEP7Message+0xaa3) [0xb7c2c7c3]
libs/libentity_system.so(_ZN13EntityManager32initialize_entity_as_custom_typeEPKciS1_P7MessageP6Entity+0x59f) [0xb75f394f]
libs/libentity_system.so(_ZN13EntityManager17initialize_entityEPKciP7Message+0x42) [0xb75f4372]
libs/libregnum_client.so(_ZN10GameClient19initialize_entitiesEv+0x2550) [0xb7fa3060]
libs/libregnum_client.so(_ZN10GameClient4initEiPPc+0x620) [0xb7fa5b50]
libs/libregnum_client.so(_ZN10GameClientC1EiPPc+0xc8) [0xb7fa6b38]
./game(main+0x37) [0x8048b57]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xdc) [0xb70a5ebc]
./game(__gxx_personality_v0+0x61) [0x8048a81]
no a nevim "v" cem je chyba :-)

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