Portál AbcLinuxu, 31. října 2025 21:00
 3.12.2012 10:25
Limoto             | skóre: 32
             | blog: Limotův blog
        3.12.2012 10:25
Limoto             | skóre: 32
             | blog: Limotův blog
            
        Super, musím zkusit  Už jsem pěkně dlouho ETčko nehrál
 Už jsem pěkně dlouho ETčko nehrál
 3.12.2012 13:19
Bedňa             | skóre: 34
             | blog: Žumpa
             | Horňany
        3.12.2012 13:19
Bedňa             | skóre: 34
             | blog: Žumpa
             | Horňany
         3.12.2012 20:11
Limoto             | skóre: 32
             | blog: Limotův blog
        3.12.2012 20:11
Limoto             | skóre: 32
             | blog: Limotův blog
            
        Že někdy bude moje jméno ve zprávičce na Ábíčku, to bych nikdy neřekl :)Na to dneska stačí napsat hatečlánek na LinuxDays...
 3.12.2012 12:39
Pavel Čejka             | skóre: 28
             | blog: tosinezaslouzijmeno
        3.12.2012 12:39
Pavel Čejka             | skóre: 28
             | blog: tosinezaslouzijmeno
            
         3.12.2012 15:06
Bedňa             | skóre: 34
             | blog: Žumpa
             | Horňany
        3.12.2012 15:06
Bedňa             | skóre: 34
             | blog: Žumpa
             | Horňany
         
 
             3.12.2012 17:43
Bedňa             | skóre: 34
             | blog: Žumpa
             | Horňany
        3.12.2012 17:43
Bedňa             | skóre: 34
             | blog: Žumpa
             | Horňany
         3.12.2012 20:22
Pavel Čejka             | skóre: 28
             | blog: tosinezaslouzijmeno
        3.12.2012 20:22
Pavel Čejka             | skóre: 28
             | blog: tosinezaslouzijmeno
            
         3.12.2012 15:11
Václav "Darm" Novák             | skóre: 26
             | blog: Darmovy_kecy
             | Bechyně / Praha
        3.12.2012 15:11
Václav "Darm" Novák             | skóre: 26
             | blog: Darmovy_kecy
             | Bechyně / Praha
         3.12.2012 15:14
Václav "Darm" Novák             | skóre: 26
             | blog: Darmovy_kecy
             | Bechyně / Praha
        3.12.2012 15:14
Václav "Darm" Novák             | skóre: 26
             | blog: Darmovy_kecy
             | Bechyně / Praha
         3.12.2012 15:30
Bedňa             | skóre: 34
             | blog: Žumpa
             | Horňany
        3.12.2012 15:30
Bedňa             | skóre: 34
             | blog: Žumpa
             | Horňany
         3.12.2012 15:58
Václav "Darm" Novák             | skóre: 26
             | blog: Darmovy_kecy
             | Bechyně / Praha
        3.12.2012 15:58
Václav "Darm" Novák             | skóre: 26
             | blog: Darmovy_kecy
             | Bechyně / Praha
         3.12.2012 17:29
Bedňa             | skóre: 34
             | blog: Žumpa
             | Horňany
        3.12.2012 17:29
Bedňa             | skóre: 34
             | blog: Žumpa
             | Horňany
        Jen tak dál !
 3.12.2012 18:45
Bedňa             | skóre: 34
             | blog: Žumpa
             | Horňany
        3.12.2012 18:45
Bedňa             | skóre: 34
             | blog: Žumpa
             | Horňany
        ./etl: error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directoryPri kompilácií:
[  0%] Building C object CMakeFiles/cgame.mp.i386.dir/src/cgame/cg_multiview.c.o
In file included from /usr/include/assert.h:37:0,
                 from /home/mario/Programy/ETlegacy/etlegacy/src/cgame/../qcommon/q_shared.h:128,
                 from /home/mario/Programy/ETlegacy/etlegacy/src/cgame/cg_local.h:42,
                 from /home/mario/Programy/ETlegacy/etlegacy/src/cgame/cg_multiview.c:35:
/usr/include/features.h:323:26: fatal error: bits/predefs.h: No such file or directory
compilation terminated.
make[2]: *** [CMakeFiles/cgame.mp.i386.dir/src/cgame/cg_multiview.c.o] Error 1
make[1]: *** [CMakeFiles/cgame.mp.i386.dir/all] Error 2
make: *** [all] Error 2
            sudo apt-get install libc6-dev-i386
Rozhodně si přečti README.md, jinak tě čekají ještě další nepříjemná překvapení.
Kvůli kompatibilitě se stávajícími 2.60b servery se CMake na 64bitovém systému snaží o překlad do 32bitové binárky. Pokud chceš 64bitový build, tak vypni CROSS_COMPILE32 v CMake nastavení.
Jinak pro pomoc je nejlepší jít na náš irc kanál #etlegacy na Freenode nebo nahlásit bug na našich stránkách www.etlegacy.com
            ET Legacy 2.70 win-x86 Nov 10 2012
Zone megs: 24
^2Info: fs_game is set to 'legacy' mod. Start ET:L with param '+set etmain' for adoring history.
----- FS_Startup -----
Current search path:
    C:\Users\pulpe\Documents\WolfETL/legacy
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\legacy\pak3.pk3 (90 files)
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\legacy\etl_bin.pk3 (4 files)
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1/legacy
    C:\Users\pulpe\Documents\WolfETL/etmain
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\etmain\pak2.pk3 (22 files)
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\etmain\pak1.pk3 (10 files)
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\etmain\pak0.pk3 (3725 files)
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\etmain\mp_bin.pk3 (6 files)
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1/etmain
----------------------
3857 files in pk3 files
execing default.cfg
execing profiles/pulpe/etconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Trackbase: Server communication disabled by sv_advert.
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
ETKEY found.
Loaded 62 translation strings from scripts/translation.cfg
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.779
...setting mode -2:
 1366 768
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1280x720 1366x768 1360x768 1280x768 320x200 640x400 1280x600 320x240 400x300 512x384 640x480 800x600 1024x768'
GL_RENDERER: ION/PCIe/SSE2
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_texture_filter_anisotropic (max: 16)
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: ION/PCIe/SSE2
GL_VERSION: 3.3.0
GL_EXTENSIONS: (null)GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primiti
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -2, 1366 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     44100
  Samples:  1024
  Channels: 2
  Silence:  0
  Size:     4096
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
44100 speed
071E5428 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Sys_LoadDll(C:\Users\pulpe\Documents\WolfETL\legacy\ui_mp_x86.dll)... 
Sys_LoadDll(C:\Users\pulpe\Documents\WolfETL\legacy\ui_mp_x86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 62802040
--- Common Initialization Complete ---
Winsock Initialized
Hostname: tardis
IP6: fe80::cc69:6b7d:f488:b30b%12
IP6: fe80::3411:1b90:2657:28d5%18
IP: 192.168.88.2
IP6: 2001:0:5ef5:79fd:3411:1b90:2657:28d5
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
MOTD: resolving etmaster.idsoftware.com
MOTD: etmaster.idsoftware.com resolved to 192.246.40.60:27951
Requesting servers from the master...
CL_ServersResponsePacket
99 servers parsed (total 99)
CL_ServersResponsePacket
99 servers parsed (total 198)
CL_ServersResponsePacket
99 servers parsed (total 297)
CL_ServersResponsePacket
99 servers parsed (total 396)
CL_ServersResponsePacket
99 servers parsed (total 495)
CL_ServersResponsePacket
99 servers parsed (total 594)
CL_ServersResponsePacket
99 servers parsed (total 693)
CL_ServersResponsePacket
99 servers parsed (total 792)
CL_ServersResponsePacket
64 servers parsed (total 856)
^3WARNING: Couldn't find image for shader levelshots/extremepkr
393 servers listed in browser with 4134 players.
463 servers not listed (filtered out by game browser settings)
MOTD: resolving etmaster.idsoftware.com
MOTD: etmaster.idsoftware.com resolved to 192.246.40.60:27951
78.46.59.14:27960 resolved to 78.46.59.14:27960
----- FS_Startup -----
Current search path:
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\etmain\pak0.pk3 (3725 files)
        on the pure list
    C:\Users\pulpe\Documents\WolfETL/silent
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1/silent
    C:\Users\pulpe\Documents\WolfETL/etmain
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\etmain\pak2.pk3 (22 files)
        not on the pure list
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\etmain\pak1.pk3 (10 files)
        not on the pure list
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\etmain\mp_bin.pk3 (6 files)
        not on the pure list
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1/etmain
----------------------
7620 files in pk3 files
Com_TrackProfile: Deleting old pid file [legacy] [profiles/pulpe/profile.pid]
Need paks: silent/~~~~~~~FA-Halloween_B8.pk3
silent/~fearless_ssp_b1.pk3
silent/silent-0.6.1.pk3
etmain/.pk3
Need paks: @silent/~~~~~~~FA-Halloween_B8.pk3@silent/~~~~~~~FA-Halloween_B8.pk3@silent/~fearless_ssp_b1.pk3@silent/~fearless_ssp_b1.pk3@silent/silent-0.6.1.pk3@silent/silent-0.6.1.pk3@etmain/.pk3@etmain/.pk3
Need paks: @silent/~~~~~~~FA-Halloween_B8.pk3@silent/~~~~~~~FA-Halloween_B8.pk3@silent/~fearless_ssp_b1.pk3@silent/~fearless_ssp_b1.pk3@silent/silent-0.6.1.pk3@silent/silent-0.6.1.pk3@etmain/.pk3@etmain/.pk3
couldn't exec profiles/pulpe/etconfig.cfg
Client download subsystem initialized
Sys_LoadDll(C:\Users\pulpe\Documents\WolfETL\silent\ui_mp_x86.dll)... 
Sys_LoadDll(C:\Users\pulpe\Documents\WolfETL\silent\ui_mp_x86.dll) failed:
	"Failed loading C:\Users\pulpe\Documents\WolfETL\silent\ui_mp_x86.dll: Uvedený modul nebyl nalezen.
"
Fail-safe Sys_LoadDll(C:\Users\pulpe\Documents\WolfETL\etmain\ui_mp_x86.dll) failed:
	"Failed loading C:\Users\pulpe\Documents\WolfETL\etmain\ui_mp_x86.dll: Uvedený modul nebyl nalezen.
"
Sys_LoadDll(C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\silent\ui_mp_x86.dll)... 
Sys_LoadDll(C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\silent\ui_mp_x86.dll) failed:
	"Failed loading C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\silent\ui_mp_x86.dll: Uvedený modul nebyl nalezen.
"
Fail-safe Sys_LoadDll(C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\etmain\ui_mp_x86.dll) failed:
	"Failed loading C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\etmain\ui_mp_x86.dll: Uvedený modul nebyl nalezen.
"
Sys_LoadDll(ui) failed to load library
----- FS_Startup -----
Current search path:
    C:\Users\pulpe\Documents\WolfETL/silent
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1/silent
    C:\Users\pulpe\Documents\WolfETL/etmain
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\etmain\pak2.pk3 (22 files)
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\etmain\pak1.pk3 (10 files)
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\etmain\pak0.pk3 (3725 files)
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1\etmain\mp_bin.pk3 (6 files)
    C:\Users\pulpe\Downloads\etlegacy-windows-2.70rc1/etmain
----------------------
11383 files in pk3 files
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
             4.12.2012 10:49
Bedňa             | skóre: 34
             | blog: Žumpa
             | Horňany
        4.12.2012 10:49
Bedňa             | skóre: 34
             | blog: Žumpa
             | Horňany
        CG_FireWeapon: ent->weapon >= WP_NUM_WEAPONNebo stihnu udělat pár kroků a dostanu hlášku:
Unknown event: 8Pokud se zkusím připojit k online hře, tak hra kompletně zamrzne už během připojování k serveru... Dělám něco špatně já nebo je tohle stav vývoje, že je to takhle normální ? ;) Ariczek
        Tiskni
            
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ISSN 1214-1267, (c) 1999-2007 Stickfish s.r.o.