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včera 18:11 | Nová verze

Společnost Oracle oficiálně oznámila vydání Java SE 9 (JDK 9), Java Platform Enterprise Edition 8 (Java EE 8) a Java EE 8 Software Development Kit (SDK). Java SE 9 přináší více než 150 nových vlastností.

Ladislav Hagara | Komentářů: 0
včera 12:11 | Komunita

Na Humble Bundle lze získat hororovou počítačovou hru Outlast (Wikipedie) běžící také v Linuxu zdarma. Speciální akce končí v sobotu v 19:00.

Ladislav Hagara | Komentářů: 1
včera 10:33 | Humor

Mozilla.cz upozorňuje na Knihu Mozilly (Wikipedie), tj. velikonoční vajíčko ve Firefoxu. Zobrazit jej lze zadáním about:mozilla do adresního řádku. Aktuální verze Firefoxu obsahuje proroctví 15:1 "Dvojčata Mamonu se rozhádala a jejich souboje uvrhly svět do nové tmy. Zvířeti se ale tma hnusila. A tak se stalo mrštnější a silnější, šlo vpřed a jeho počty rostly. A zvíře přineslo oheň a světlo do tmy". Firefox 57 bude obsahovat proroctví 11:14. To je zatím jenom v angličtině. Pomoci lze s překladem do češtiny.

Ladislav Hagara | Komentářů: 8
včera 01:22 | Zajímavý projekt
Před měsícem byla spuštěna kampaň na podporu chytrého telefonu Librem 5, jenž by měl respektovat bezpečnost, svobodu a soukromí uživatelů. Cílem kampaně je vybrat alespoň milion a půl dolarů. Aktuálně je vybráno přes 600 000 dolarů, tj. 40 %. Kampaň poběží ještě další měsíc. Podporu projektu oznámilo KDE i GNOME.
Ladislav Hagara | Komentářů: 30
včera 00:55 | Komunita

Agentura DISA (Defense Information Systems Agency) publikovala (pdf) Ubuntu 16.04 Security Technical Implementation Guide (STIG) (zip), tj. doporučené bezpečnostní nastavení Ubuntu 16.04. Ubuntu se tak dostalo mezi unixové operační systémy a linuxové distribuce AIX, HP-UX, Oracle Linux, Red Hat a Solaris [reddit].

Ladislav Hagara | Komentářů: 2
21.9. 22:55 | Bezpečnostní upozornění

CSIRT.CZ informuje, že byly vydány nové bezpečnostní aktualizace, které opravují několik zranitelných míst v Sambě. Útočník může využít zranitelnosti s cílem získání přístupu k potenciálně citlivých informací. Uživatelům a správcům je doporučeno, aby zkontrolovali bezpečnostní opatření pro CVE-2017-12150, CVE-2017-12151 a CVE-2017-12163 a provedli potřebné aktualizace.

Ladislav Hagara | Komentářů: 0
21.9. 21:44 | Komunita

Společnost Red Hat aktualizovala svůj slib ohledně softwarových patentů. Slib nově zahrnuje i open source software pod permisivními licencemi.

Ladislav Hagara | Komentářů: 0
21.9. 08:55 | Komunita

Do 22. září probíhá v Mountain View konference XDC2017 (X.Org Developer's Conference). Na programu je řada zajímavých přednášek. Sledovat je lze online. K dispozici je záznam přednášek ze včerejšího dne.

Ladislav Hagara | Komentářů: 0
20.9. 17:33 | Nová verze

Byla vydána nová stabilní verze 1.12 (1.12.955.36) webového prohlížeče Vivaldi (Wikipedie). Z novinek vývojáři zdůrazňují možnost zobrazení metadat u digitálních fotografií, vylepšený panel stahování a omezení sytosti barvy zdůraznění (YouTube). Nejnovější Vivaldi je postaveno na Chromiu 61.0.3163.91.

Ladislav Hagara | Komentářů: 40
20.9. 10:55 | Nová verze

Byla vydána verze 4.0 programovacího jazyka Swift (Wikipedie). Zdrojové kódy jsou k dispozici na GitHubu. Ke stažení jsou oficiální binární balíčky pro Ubuntu 16.10, Ubuntu 16.04 a Ubuntu 14.04.

Ladislav Hagara | Komentářů: 5
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 Komentářů: 22, poslední 29.8. 11:23
    Rozcestník

    Dotaz: subor config pre wine

    29.12.2004 12:26 ra100 | skóre: 20 | blog: ra100
    subor config pre wine
    Přečteno: 607×
    prosim vas, co mam presne napisat do configu, aby som mohol spustit aplikacie pomocou wine na disku mam aj xp(ntfs) aj oznacene ako hda1 dakujem nejaky vzor som na nete nasiel WINE REGISTRY Version 2 ;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config

    ;; ;; MS-DOS drives configuration ;; ;; Each section has the following format: ;; [Drive X] ;; "Path"="xxx" (Unix path for drive root) ;; "Type"="xxx" (supported types are 'floppy', 'hd', 'cdrom' and 'network') ;; "Label"="xxx" (drive label, at most 11 characters) ;; "Serial"="xxx" (serial number, 8 characters hexadecimal number) ;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix') ;; This is the FS Wine is supposed to emulate on a certain ;; directory structure. ;; Recommended: ;; - "win95" for ext2fs, VFAT and FAT32 ;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended) ;; DON'T use "unix" unless you intend to port programs using Winelib ! ;; "Device"="/dev/xx" (only if you want to allow raw device access) ;;

    [Drive A] "Type" = "floppy" "Path" = "/mnt/floppy" "Label" = "/mnt/floppy" "Device" = "/dev/fd0"

    [Drive G] "Type" = "hd" "Path" = "/mnt/diskc" "Label" = "/mnt/diskc" "FS" = "win95"

    [Drive C] "Path" = "/home/xpj/.wine/fake_windows" #"Path" = "/mnt/diskc" "Type" = "hd" "Label" = "/home/xpj/.wine/fake_windows" #"Label" = "diskc" "Filesystem" = "win95"

    [Drive D] "Type" = "hd" "Path" = "/mnt/diskd" "Label" = "/mnt/diskd" "FS" = "win95"

    Odpovědi

    Max avatar 29.12.2004 19:51 Max | skóre: 65 | blog: Max_Devaine
    Rozbalit Rozbalit vše Re: subor config pre wine
    nevim, co presne chcete, ale tady vam daruji vypis meho config z cedegy :
    WINE REGISTRY Version 2
    ;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config
    
    ;;
    ;; MS-DOS drives configuration
    ;;
    ;; Each section has the following format:
    ;; [Drive X]
    ;; "Path"="xxx"       (Unix path for drive root)
    ;; "Type"="xxx"       (supported types are 'floppy', 'hd', 'cdrom' and 'network')
    ;; "Label"="xxx"      (drive label, at most 11 characters)
    ;; "Serial"="xxx"     (serial number, 8 characters hexadecimal number)
    ;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
    ;;   This is the FS Wine is supposed to emulate on a certain
    ;;   directory structure.
    ;;   Recommended:
    ;;   - "win95" for ext2fs, VFAT and FAT32
    ;;   - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
    ;;   DON'T use "unix" unless you intend to port programs using Winelib !
    ;; "Device"="/dev/xx" (only if you want to allow raw device access)
    ;;
    [Drive A]
    "Path" = "/mnt/floppy"
    "Type" = "floppy"
    "Label" = "floppy"
    "Device" = "/dev/fd0"
    
    [Drive C]
    "Path" = "/home/max/.transgaming-cedega/c_drive"
    "Type" = "hd"
    "Label" = "Dos Drive"
    "Filesystem" = "win95"
     
    [Drive D]
    "Path" = "/mnt/zakladna"
    "Type" = "hd"
    "Label" = "zakladna"
    "Filesystem" = "win95"
    
    
    [Drive I]
    "Path" = "/cdrom"
    "Type" = "cdrom"
    "Device" = "/dev/cdrom"
    
    [Drive J]
    "Path" = "/dvd"
    "Type" = "cdrom"
    "Label" = "dvd"
    "Device" = "/dev/dvd"
    
    [Drive R]
    "Path" = "/"
    "Type" = "hd"
    "Label" = "root"
    "Filesystem" = "win95"
    
    [Drive T]
    "Path" = "/tmp"
    "Type" = "hd"
    "Label" = "tmp"
    "Filesystem" = "win95"
    
    [wine]
    "Windows" = "c:\\windows"
    "System" = "c:\\windows\\system32\\"
    "Temp" = "t:\\"
    "Path" = "c:\\windows\\;c:\\windows\\system32\\"
    "GraphicsDriver" = "x11drv" 
    ; Wine doesn't pass directory symlinks to Windows programs by default.
    ; Enabling this may crash some programs that do recursive lookups of a whole
    ; subdir tree in case of a symlink pointing back to itself.
    ;
    ; Note: The WINESHELLLINK Environment variable will override this setting.
    ;       (which is set in the winex startup script)
    ;"ShowDirSymlinks" = "1"
    "ShellLinker" = "/usr/lib/transgaming_cedega/winex/bin/wineshelllink"
    ;
    ; Browser to be used by winebrowserlink.
    ; Note: The WINEBROWSER Environment variable will override this setting.
    ;"Browser" = "/usr/bin/konqueror"
    
    
    
    [DllDefaults]
    "DefaultLoadOrder" = "native, builtin, so"
    
    [DllOverrides]
    "commdlg"      = "builtin, native"
    "comdlg32"     = "builtin, native"
    "oleaut32"     = "builtin, native"
    "ver"          = "builtin, native"
    "version"      = "builtin, native"
    "shell"        = "builtin, native"
    "shell32"      = "builtin, native"
    "shfolder"     = "builtin, native"
    "shlwapi"      = "builtin, native"
    "lzexpand"     = "builtin, native"
    "lz32"         = "builtin, native"
    "comctl32"     = "builtin, native"
    "commctrl"     = "builtin, native"
    "advapi32"     = "builtin, native"
    "crtdll"       = "builtin, native"
    "mpr"          = "builtin, native"
    "winspool.drv" = "builtin, native"
    "d3d8"         = "builtin, native"
    "d3drm"        = "builtin, native"
    "ddraw"        = "builtin, native"
    "dinput"       = "builtin, native"
    "dinput8"      = "builtin, native"
    "dmusic"       = "builtin, native"
    "dsound"       = "builtin, native"
    "opengl32"     = "builtin, native"
    "msvcrt"       = "native, builtin"
    "rpcrt4"       = "native, builtin"
    "msvideo"      = "builtin, native"
    "msvfw32"      = "builtin, native"
    "mcicda.drv"   = "builtin, native"
    "mciseq.drv"   = "builtin, native"
    "mciwave.drv"  = "builtin, native"
    "mciavi.drv"   = "native, builtin"
    "mcianim.drv"  = "native, builtin"
    "msacm.drv"    = "builtin, native"
    "msacm"        = "builtin, native"
    "msacm32"      = "builtin, native"
    "midimap.drv"  = "builtin, native"  
    "wininet"      = "builtin, native"
    
    [Version]
    ; Windows version to imitate. Valid versions are: 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp'
    "Windows" = "win98"
    ; DOS version to imitate
    ;"DOS" = "6.22"
    
    [x11drv]
    ; Number of colors to allocate from the system palette
    ;;"AllocSystemColors" = "100"
    ; Number of colors to copy from the default palette
    "CopyDefaultColors" = "0"
    ; Use a private color map
    "PrivateColorMap" = "N"
    ; Favor correctness over speed in some graphics operations
    "PerfectGraphics" = "N"
    ; Color depth to use on multi-depth screens
    ;;"ScreenDepth" = "24"
    ; Name of X11 display to use
    ;;"Display" = ":0.0"
    ; Allow the window manager to manage created windows
    "Managed" = "Y"
    ; Use a desktop window of 640x480 for Wine
    ;"Desktop" = "1024x768"
    ; Use XFree86 DGA extension if present
    ; (make sure /dev/mem is accessible by you !)
    "UseDGA" = "N"
    ; Use XShm extension if present
    "UseXShm" = "Y"
    ; Enable DirectX mouse grab
    "DXGrab" = "Y"
    ; Use XVidMode extension if present
    "UseXVidMode" = "Y"
    ; Use XRandR extension if present
    "UseXRandR" = "N"
    ; Create the desktop window with a double-buffered visual
    ; (useful to play OpenGL games)
    "DesktopDoubleBuffered" = "Y"
    ; Code page used for captions in managed mode
    ; 0 means default ANSI code page (CP_ACP == 0)
    "TextCP" = "0"
    ; Use this if you have more than one port for video on your setup 
    ; (Wine uses for now the first 'input image' it finds).
    ;; "XVideoPort" = "43"
    ; Use this to make your X server execute all commands
    ; sequentially rather than buffering commands. Will make
    ; everything really SLOW but can be nice for debugging.
    ;; "Synchronous" = "Y"
    ; Enable the FPS count on the TransGaming HUD (also activates the HUD)
    ;; "ShowFPS" = "Y"
    ; Enable memory statistics on the TransGaming HUD (must have ShowFPS activated)
    ;; "ShowMem" = "Y"
    ; How much Video RAM does your card have?
    "VideoRam" = "64"
    ; How much should WineX attempt to store into faster AGP memory
    "AGPVertexRam" = "16"
    ; Use NV_VAR (enabled by default)
    ;;"NV_VAR" = "Y"
    ; Use ARB_VBO (enabled by default, NV_VAR takes precendence)
    ;;"ARB_VBO" = "Y"
    
    
    [d3dgl]
    "AnisotropicTextureFiltering" = "N"
    "VertexShaders" = "Y"
    ; type of vertex shaders to use (Hardware/Software/Auto)
    ; hardware will use whatever the opengl drivers make available
    ; software will use winex software emulation (will be slow!)
    ; (has not been implemented yet!)
    ;; "VertexShaderMode" = "Auto"
    "PixelShaders" = "Y"
    ; Which version of pixel shaders to attempt to use, if available
    ;;"PixelShadersLevel" = "1.1"
    "ClipSpaceFix" = "Y"
    ; enable software vertex blend weight support (Yes/No/Auto)
    ; provide software blending fallback if hardware support not available
    ; (has not been implemented yet!)
    ;; "SoftwareVertexBlending" = "Auto" 
    ; (dev-only) Maximum number of texture stages that WineX should attempt to use (1-8)
    ;; "MaxTextureStages" = "8"
    ; (dev-only) Identify polygons under the mouse cursor
    ;; "InterceptMode" = "N"
    ; (dev-only) apply fragment translation in vertex program (Yes/No/Auto)
    ;;"FragmentOffset" = "Auto"
    
    [dinput]
    ; dead zone for joystick input from 0 to 10000. 1000 is 10% of range.
    "DefaultDeadZone" = "1000"
    
    [joystick]
    ;; Configuration of the function of joystick axes
    ;; The joystick name and axis functions can be determined with jstest.
    ;; The available axis types are:
    ;;   "none", "X", "Y", "Z", "RX", "RY", "RZ",
    ;;   "slider", "hat", "POV", and "ball"
    ;; "hat" and "POV" are synonymous. Hats use two axes.
    
    "Logitech Inc. WingMan RumblePad" = "X,Y,slider,Z,RZ,hat,none"
    
    [fonts]
    ;Read documentation/fonts before adding aliases
    "Resolution" = "96"
    "Default" = "-adobe-times-"
    ; Use new improved fonts (uses FreeType and XRender libraries) at user request.
    ; Defaults to "Y".
    ;"FreeType" = "N"
    
    
    [FontPatterns]
    "Pattern0" = "-adobe-times*"
    "Pattern1" = "-adobe-helvetica*"
    "Pattern2" = "-adobe-courier*"
    "Pattern3" = "-misc-fixed*"
    
    [FontDirs]
    ;"0"="/path/to/extra/fonts"
    
    [FontAlias]
    ;; Add font aliases here. On the left put the name of the windows font family
    ;; that you want to fake, on the right put the a similar font family that you
    ;; have installed. These will override the fontconfig and the WineX builtin fallbacks,
    ;; but may look better (if you choose them correctly).
    ;; Alias' may refer to other alias' that have been defined above them.
    ;; These alias' are the first that WineX loads.
    ;;
    ;; Serif Fonts
    ;"Times New Roman"="Times"
    "MS Serif"="Times New Roman"
    ;;
    ;; Sans Serif Fonts
    ;"Arial"="Helvetica"
    "Helv"="Arial"
    "MS Sans Serif"="Arial"
    "System"="Arial"
    "Tahoma"="Arial"
    ;;
    ;; Mono Space Fonts
    ;"Courier New"="Courier"
    ;"FixedSys"="Courier"
    
    [memory]
    ;; Attempt to make memory allocation more windows like.
    ;; Not for use with all applications. Best used in app default section.
    ; "MemoryLayoutOverride" = "0x10000000"
    
    
    
    [serialports]
    "Com1" = "/dev/ttyS0"
    "Com2" = "/dev/ttyS1"
    "Com3" = "/dev/ttyS2"
    "Com4" = "/dev/modem"
    
    [parallelports]
    "Lpt1" = "/dev/lp0"
    
    [spooler]
    "LPT1:" = "|lpr"
    "LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
    "LPT3:" = "/dev/lp3"
    
    [ports]
    ;"read" = "0x779,0x379,0x280-0x2a0"
    ; "write" = "0x779,0x379,0x280-0x2a0"
    
    [spy]
    "Exclude" = "WM_SIZE;WM_TIMER;"
    
    [registry]
    ;These are all booleans.  Y/y/T/t/1 are true, N/n/F/f/0 are false.
    ;Defaults are read all, write to Home
    ; Global registries (stored in /etc)
    "LoadGlobalRegistryFiles" = "n"
    ; Home registries (stored in ~user/.wine/)
    "LoadHomeRegistryFiles" = "Y"
    ; Load Windows registries from the Windows directory
    "LoadWindowsRegistryFiles" = "n"
    ; TRY to write all changes to home registries
    "WritetoHomeRegistryFiles" = "Y"
    ; Registry periodic save timeout in seconds
    ; "PeriodicSave" = "600"
    ; Save only modified keys
    "SaveOnlyUpdatedKeys" = "Y"
    
    [Tweak.Layout]
    ;; supported styles are 'Win31'(default), 'Win95', 'Win98'
    "WineLook" = "Win98"
    
    [Console]
    "Drivers" = "xterm"
    ;"Drivers" = "tty"
    "XtermProg" = "konsole"
    ;"InitialRows" = "25"
    ;"InitialColumns" = "80"
    ;"TerminalType" = "nxterm"
    
    [Clipboard]
    "ClearAllSelections" = "0"
    "PersistentSelection" = "1"
    
    ; List of all directories directly contain .AFM files
    [afmdirs]
    ;"1" = "/usr/share/ghostscript/fonts"
    ;"2" = "/usr/share/a2ps/afm"
    ;"3" = "/usr/share/enscript"
    ;"4" = "/usr/X11R6/lib/X11/fonts/Type1"
    
    [Wineserver]
    "SHMWineserver" = "Y"
    
    [WinMM]
    "Drivers" = "wineoss.drv"
    "WaveMapper" = "msacm.drv"
    "MidiMapper" = "midimap.drv"
    
    [wineoss]
    "UseMMap" = "N"
    "FullDuplex" = "N"
    ;; Specify a mapping for what digital audio devices to use
    ;"dsp0" = "/dev/dsp0"
    ;"mixer0" = "/dev/mixer0"
    
    [winealsa]
    "UseMMap" = "Y"
    ;"pcm0" = "hw"
    ;"ctl0" = "hw"
    
    ;; App default settings
    
    ;; Battle Field 1942 settings
    [AppDefaults\\bf1942.exe\\d3dgl]
    "ClipSpaceFix" = "N"
    
    ;; Medal Of Honor settings
    [AppDefaults\\mohaa.exe\\memory]
    "MemoryLayoutOverride" = "0x10000000"
    [AppDefaults\\mohaademo.exe\\memory]
    "MemoryLayoutOverride" = "0x10000000"
    
    [AppDefaults\\moh_spearhead.exe\\memory]
    "MemoryLayoutOverride" = "0x10000000"
    [AppDefaults\\moh_spearhead.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\moh_spearhead_demo.exe\\memory]
    "MemoryLayoutOverride" = "0x10000000"
    
    ;; SimCity 4 settings
    [AppDefaults\\SimCity 4.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\SimCity 4.exe\\transgaming]
    "cmdlineadd" = "-d:software"
    
    ;; Civ 3
    [AppDefaults\\Civilization3.exe\\Version]
    "Windows" = "win2k"
    
    ;; Call of Duty
    [AppDefaults\\CoDSP.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\CoDMP.exe\\Version]
    "Windows" = "win2k"
    
    ;; City of Heros
    [AppDefaults\\CityOfHeroes.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\CityOfHeroes.exe\\cursor]
    "CursorAlphaAlwaysOn" = "Y"
    [AppDefaults\\CohUpdater.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\CohUpdater.exe\\cursor]
    "CursorAlphaAlwaysOn" = "Y"
    
    ;; EverQuest
    [AppDefaults\\eqgame.exe\\d3dgl]
    "ClipSpaceFix" = "N"
    "ForceMaxVertexBlendMatrices" = "2" 
    [AppDefaults\\testeqgame.exe\\d3dgl]
    "ClipSpaceFix" = "N"
    "ForceMaxVertexBlendMatrices" = "2" 
    
    ;; Need for Speed Underground
    [AppDefaults\\Speed.exe\\d3dgl]
    "PixelShaders" = "N" 
    
    ;; Max Payne 2
    [AppDefaults\\MaxPayne2.exe\\d3dgl]
    "PixelShaders" = "N"
    
    [AppDefaults\\FarCry.exe\\x11drv]
    "AGPVertexRam" = "0"
    
    
    
    Zdar Max
    Měl jsem sen ... :(

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