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    dnes 04:33 | IT novinky

    Microsoft oznámil, že WSL kontejnery (WSLC) aneb linuxové kontejnery ve Windows Subsystem for Linux (WSL) jsou již obecně dostupné. Současně popsal jejich architekturu.

    Ladislav Hagara | Komentářů: 0
    včera 23:22 | Komunita

    openSUSE Leap 16.1 vstoupil do RC fáze. Nově lze instalovat jako standardní systém (Standard) nebo jako neměnný systém s atomickými aktualizacemi (Immutable). Samostatná neměnná distribuce openSUSE Leap Micro končí.

    Ladislav Hagara | Komentářů: 0
    včera 22:22 | Nová verze

    Byl vydán Mozilla Firefox 157.0. S nejvýraznější vizuální proměnou za poslední roky. Přehled novinek v poznámkách k vydání a poznámkách k vydání pro vývojáře. Řešeny jsou rovněž bezpečnostní chyby. Nový Firefox 157 bude brzy k dispozici také na Flathubu a Snapcraftu.

    Ladislav Hagara | Komentářů: 2
    včera 10:33 | IT novinky

    Rodina produktů Raspberry Pi se rozšířila o Raspberry Pi Smart Display Module. Deska pro Raspberry Pi Compute Module 5 se zasouvá přímo do displejů dle specifikace Intel SDM. Cena desky je 30 dolarů.

    Ladislav Hagara | Komentářů: 0
    28.9. 23:44 | Nová verze

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    Ladislav Hagara | Komentářů: 0
    28.9. 21:22 | Bezpečnostní upozornění

    Hackerská skupina ShinyHunters oznámila průnik do informačních systémů FBI, prostřednictvím zero-day zranitelnosti v platformě Oracle PeopleSoft, kterou úřad využívá mimo jiné pro náborový portál FBIJobs.gov. Útočníci tvrdí, že získali až 3 TB dat o současných i bývalých zaměstnancích a uchazečích o práci. Jako důkaz zveřejnili vzorek přibližně 5 000 záznamů obsahující jména, adresy, telefonní čísla, data narození, čísla

    … více »
    AfD 💙 | Komentářů: 1
    28.9. 21:11 | Zajímavý článek

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    … více »
    AfD 💙 | Komentářů: 16
    28.9. 01:33 | Komunita

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    27.9. 13:44 | Zajímavý projekt

    Hra Factorio dorazila na Printables. Hned teď si můžete stáhnout 65 různých modelů a nechat celou mimozemskou planetu oživnout na svém stole.

    Ladislav Hagara | Komentářů: 13
    26.9. 19:22 | Nová verze

    GNU Project Debugger aneb GDB byl vydán ve verzi 18.1. Podrobný přehled novinek v souboru NEWS.

    Ladislav Hagara | Komentářů: 0
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    Příspěvek
    29.12.2004 19:51 Max | skóre: 73 | blog: Max_Devaine
    Rozbalit Rozbalit vše Re: subor config pre wine
    nevim, co presne chcete, ale tady vam daruji vypis meho config z cedegy :
    WINE REGISTRY Version 2
    ;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config
    
    ;;
    ;; MS-DOS drives configuration
    ;;
    ;; Each section has the following format:
    ;; [Drive X]
    ;; "Path"="xxx"       (Unix path for drive root)
    ;; "Type"="xxx"       (supported types are 'floppy', 'hd', 'cdrom' and 'network')
    ;; "Label"="xxx"      (drive label, at most 11 characters)
    ;; "Serial"="xxx"     (serial number, 8 characters hexadecimal number)
    ;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
    ;;   This is the FS Wine is supposed to emulate on a certain
    ;;   directory structure.
    ;;   Recommended:
    ;;   - "win95" for ext2fs, VFAT and FAT32
    ;;   - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
    ;;   DON'T use "unix" unless you intend to port programs using Winelib !
    ;; "Device"="/dev/xx" (only if you want to allow raw device access)
    ;;
    [Drive A]
    "Path" = "/mnt/floppy"
    "Type" = "floppy"
    "Label" = "floppy"
    "Device" = "/dev/fd0"
    
    [Drive C]
    "Path" = "/home/max/.transgaming-cedega/c_drive"
    "Type" = "hd"
    "Label" = "Dos Drive"
    "Filesystem" = "win95"
     
    [Drive D]
    "Path" = "/mnt/zakladna"
    "Type" = "hd"
    "Label" = "zakladna"
    "Filesystem" = "win95"
    
    
    [Drive I]
    "Path" = "/cdrom"
    "Type" = "cdrom"
    "Device" = "/dev/cdrom"
    
    [Drive J]
    "Path" = "/dvd"
    "Type" = "cdrom"
    "Label" = "dvd"
    "Device" = "/dev/dvd"
    
    [Drive R]
    "Path" = "/"
    "Type" = "hd"
    "Label" = "root"
    "Filesystem" = "win95"
    
    [Drive T]
    "Path" = "/tmp"
    "Type" = "hd"
    "Label" = "tmp"
    "Filesystem" = "win95"
    
    [wine]
    "Windows" = "c:\\windows"
    "System" = "c:\\windows\\system32\\"
    "Temp" = "t:\\"
    "Path" = "c:\\windows\\;c:\\windows\\system32\\"
    "GraphicsDriver" = "x11drv" 
    ; Wine doesn't pass directory symlinks to Windows programs by default.
    ; Enabling this may crash some programs that do recursive lookups of a whole
    ; subdir tree in case of a symlink pointing back to itself.
    ;
    ; Note: The WINESHELLLINK Environment variable will override this setting.
    ;       (which is set in the winex startup script)
    ;"ShowDirSymlinks" = "1"
    "ShellLinker" = "/usr/lib/transgaming_cedega/winex/bin/wineshelllink"
    ;
    ; Browser to be used by winebrowserlink.
    ; Note: The WINEBROWSER Environment variable will override this setting.
    ;"Browser" = "/usr/bin/konqueror"
    
    
    
    [DllDefaults]
    "DefaultLoadOrder" = "native, builtin, so"
    
    [DllOverrides]
    "commdlg"      = "builtin, native"
    "comdlg32"     = "builtin, native"
    "oleaut32"     = "builtin, native"
    "ver"          = "builtin, native"
    "version"      = "builtin, native"
    "shell"        = "builtin, native"
    "shell32"      = "builtin, native"
    "shfolder"     = "builtin, native"
    "shlwapi"      = "builtin, native"
    "lzexpand"     = "builtin, native"
    "lz32"         = "builtin, native"
    "comctl32"     = "builtin, native"
    "commctrl"     = "builtin, native"
    "advapi32"     = "builtin, native"
    "crtdll"       = "builtin, native"
    "mpr"          = "builtin, native"
    "winspool.drv" = "builtin, native"
    "d3d8"         = "builtin, native"
    "d3drm"        = "builtin, native"
    "ddraw"        = "builtin, native"
    "dinput"       = "builtin, native"
    "dinput8"      = "builtin, native"
    "dmusic"       = "builtin, native"
    "dsound"       = "builtin, native"
    "opengl32"     = "builtin, native"
    "msvcrt"       = "native, builtin"
    "rpcrt4"       = "native, builtin"
    "msvideo"      = "builtin, native"
    "msvfw32"      = "builtin, native"
    "mcicda.drv"   = "builtin, native"
    "mciseq.drv"   = "builtin, native"
    "mciwave.drv"  = "builtin, native"
    "mciavi.drv"   = "native, builtin"
    "mcianim.drv"  = "native, builtin"
    "msacm.drv"    = "builtin, native"
    "msacm"        = "builtin, native"
    "msacm32"      = "builtin, native"
    "midimap.drv"  = "builtin, native"  
    "wininet"      = "builtin, native"
    
    [Version]
    ; Windows version to imitate. Valid versions are: 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp'
    "Windows" = "win98"
    ; DOS version to imitate
    ;"DOS" = "6.22"
    
    [x11drv]
    ; Number of colors to allocate from the system palette
    ;;"AllocSystemColors" = "100"
    ; Number of colors to copy from the default palette
    "CopyDefaultColors" = "0"
    ; Use a private color map
    "PrivateColorMap" = "N"
    ; Favor correctness over speed in some graphics operations
    "PerfectGraphics" = "N"
    ; Color depth to use on multi-depth screens
    ;;"ScreenDepth" = "24"
    ; Name of X11 display to use
    ;;"Display" = ":0.0"
    ; Allow the window manager to manage created windows
    "Managed" = "Y"
    ; Use a desktop window of 640x480 for Wine
    ;"Desktop" = "1024x768"
    ; Use XFree86 DGA extension if present
    ; (make sure /dev/mem is accessible by you !)
    "UseDGA" = "N"
    ; Use XShm extension if present
    "UseXShm" = "Y"
    ; Enable DirectX mouse grab
    "DXGrab" = "Y"
    ; Use XVidMode extension if present
    "UseXVidMode" = "Y"
    ; Use XRandR extension if present
    "UseXRandR" = "N"
    ; Create the desktop window with a double-buffered visual
    ; (useful to play OpenGL games)
    "DesktopDoubleBuffered" = "Y"
    ; Code page used for captions in managed mode
    ; 0 means default ANSI code page (CP_ACP == 0)
    "TextCP" = "0"
    ; Use this if you have more than one port for video on your setup 
    ; (Wine uses for now the first 'input image' it finds).
    ;; "XVideoPort" = "43"
    ; Use this to make your X server execute all commands
    ; sequentially rather than buffering commands. Will make
    ; everything really SLOW but can be nice for debugging.
    ;; "Synchronous" = "Y"
    ; Enable the FPS count on the TransGaming HUD (also activates the HUD)
    ;; "ShowFPS" = "Y"
    ; Enable memory statistics on the TransGaming HUD (must have ShowFPS activated)
    ;; "ShowMem" = "Y"
    ; How much Video RAM does your card have?
    "VideoRam" = "64"
    ; How much should WineX attempt to store into faster AGP memory
    "AGPVertexRam" = "16"
    ; Use NV_VAR (enabled by default)
    ;;"NV_VAR" = "Y"
    ; Use ARB_VBO (enabled by default, NV_VAR takes precendence)
    ;;"ARB_VBO" = "Y"
    
    
    [d3dgl]
    "AnisotropicTextureFiltering" = "N"
    "VertexShaders" = "Y"
    ; type of vertex shaders to use (Hardware/Software/Auto)
    ; hardware will use whatever the opengl drivers make available
    ; software will use winex software emulation (will be slow!)
    ; (has not been implemented yet!)
    ;; "VertexShaderMode" = "Auto"
    "PixelShaders" = "Y"
    ; Which version of pixel shaders to attempt to use, if available
    ;;"PixelShadersLevel" = "1.1"
    "ClipSpaceFix" = "Y"
    ; enable software vertex blend weight support (Yes/No/Auto)
    ; provide software blending fallback if hardware support not available
    ; (has not been implemented yet!)
    ;; "SoftwareVertexBlending" = "Auto" 
    ; (dev-only) Maximum number of texture stages that WineX should attempt to use (1-8)
    ;; "MaxTextureStages" = "8"
    ; (dev-only) Identify polygons under the mouse cursor
    ;; "InterceptMode" = "N"
    ; (dev-only) apply fragment translation in vertex program (Yes/No/Auto)
    ;;"FragmentOffset" = "Auto"
    
    [dinput]
    ; dead zone for joystick input from 0 to 10000. 1000 is 10% of range.
    "DefaultDeadZone" = "1000"
    
    [joystick]
    ;; Configuration of the function of joystick axes
    ;; The joystick name and axis functions can be determined with jstest.
    ;; The available axis types are:
    ;;   "none", "X", "Y", "Z", "RX", "RY", "RZ",
    ;;   "slider", "hat", "POV", and "ball"
    ;; "hat" and "POV" are synonymous. Hats use two axes.
    
    "Logitech Inc. WingMan RumblePad" = "X,Y,slider,Z,RZ,hat,none"
    
    [fonts]
    ;Read documentation/fonts before adding aliases
    "Resolution" = "96"
    "Default" = "-adobe-times-"
    ; Use new improved fonts (uses FreeType and XRender libraries) at user request.
    ; Defaults to "Y".
    ;"FreeType" = "N"
    
    
    [FontPatterns]
    "Pattern0" = "-adobe-times*"
    "Pattern1" = "-adobe-helvetica*"
    "Pattern2" = "-adobe-courier*"
    "Pattern3" = "-misc-fixed*"
    
    [FontDirs]
    ;"0"="/path/to/extra/fonts"
    
    [FontAlias]
    ;; Add font aliases here. On the left put the name of the windows font family
    ;; that you want to fake, on the right put the a similar font family that you
    ;; have installed. These will override the fontconfig and the WineX builtin fallbacks,
    ;; but may look better (if you choose them correctly).
    ;; Alias' may refer to other alias' that have been defined above them.
    ;; These alias' are the first that WineX loads.
    ;;
    ;; Serif Fonts
    ;"Times New Roman"="Times"
    "MS Serif"="Times New Roman"
    ;;
    ;; Sans Serif Fonts
    ;"Arial"="Helvetica"
    "Helv"="Arial"
    "MS Sans Serif"="Arial"
    "System"="Arial"
    "Tahoma"="Arial"
    ;;
    ;; Mono Space Fonts
    ;"Courier New"="Courier"
    ;"FixedSys"="Courier"
    
    [memory]
    ;; Attempt to make memory allocation more windows like.
    ;; Not for use with all applications. Best used in app default section.
    ; "MemoryLayoutOverride" = "0x10000000"
    
    
    
    [serialports]
    "Com1" = "/dev/ttyS0"
    "Com2" = "/dev/ttyS1"
    "Com3" = "/dev/ttyS2"
    "Com4" = "/dev/modem"
    
    [parallelports]
    "Lpt1" = "/dev/lp0"
    
    [spooler]
    "LPT1:" = "|lpr"
    "LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
    "LPT3:" = "/dev/lp3"
    
    [ports]
    ;"read" = "0x779,0x379,0x280-0x2a0"
    ; "write" = "0x779,0x379,0x280-0x2a0"
    
    [spy]
    "Exclude" = "WM_SIZE;WM_TIMER;"
    
    [registry]
    ;These are all booleans.  Y/y/T/t/1 are true, N/n/F/f/0 are false.
    ;Defaults are read all, write to Home
    ; Global registries (stored in /etc)
    "LoadGlobalRegistryFiles" = "n"
    ; Home registries (stored in ~user/.wine/)
    "LoadHomeRegistryFiles" = "Y"
    ; Load Windows registries from the Windows directory
    "LoadWindowsRegistryFiles" = "n"
    ; TRY to write all changes to home registries
    "WritetoHomeRegistryFiles" = "Y"
    ; Registry periodic save timeout in seconds
    ; "PeriodicSave" = "600"
    ; Save only modified keys
    "SaveOnlyUpdatedKeys" = "Y"
    
    [Tweak.Layout]
    ;; supported styles are 'Win31'(default), 'Win95', 'Win98'
    "WineLook" = "Win98"
    
    [Console]
    "Drivers" = "xterm"
    ;"Drivers" = "tty"
    "XtermProg" = "konsole"
    ;"InitialRows" = "25"
    ;"InitialColumns" = "80"
    ;"TerminalType" = "nxterm"
    
    [Clipboard]
    "ClearAllSelections" = "0"
    "PersistentSelection" = "1"
    
    ; List of all directories directly contain .AFM files
    [afmdirs]
    ;"1" = "/usr/share/ghostscript/fonts"
    ;"2" = "/usr/share/a2ps/afm"
    ;"3" = "/usr/share/enscript"
    ;"4" = "/usr/X11R6/lib/X11/fonts/Type1"
    
    [Wineserver]
    "SHMWineserver" = "Y"
    
    [WinMM]
    "Drivers" = "wineoss.drv"
    "WaveMapper" = "msacm.drv"
    "MidiMapper" = "midimap.drv"
    
    [wineoss]
    "UseMMap" = "N"
    "FullDuplex" = "N"
    ;; Specify a mapping for what digital audio devices to use
    ;"dsp0" = "/dev/dsp0"
    ;"mixer0" = "/dev/mixer0"
    
    [winealsa]
    "UseMMap" = "Y"
    ;"pcm0" = "hw"
    ;"ctl0" = "hw"
    
    ;; App default settings
    
    ;; Battle Field 1942 settings
    [AppDefaults\\bf1942.exe\\d3dgl]
    "ClipSpaceFix" = "N"
    
    ;; Medal Of Honor settings
    [AppDefaults\\mohaa.exe\\memory]
    "MemoryLayoutOverride" = "0x10000000"
    [AppDefaults\\mohaademo.exe\\memory]
    "MemoryLayoutOverride" = "0x10000000"
    
    [AppDefaults\\moh_spearhead.exe\\memory]
    "MemoryLayoutOverride" = "0x10000000"
    [AppDefaults\\moh_spearhead.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\moh_spearhead_demo.exe\\memory]
    "MemoryLayoutOverride" = "0x10000000"
    
    ;; SimCity 4 settings
    [AppDefaults\\SimCity 4.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\SimCity 4.exe\\transgaming]
    "cmdlineadd" = "-d:software"
    
    ;; Civ 3
    [AppDefaults\\Civilization3.exe\\Version]
    "Windows" = "win2k"
    
    ;; Call of Duty
    [AppDefaults\\CoDSP.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\CoDMP.exe\\Version]
    "Windows" = "win2k"
    
    ;; City of Heros
    [AppDefaults\\CityOfHeroes.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\CityOfHeroes.exe\\cursor]
    "CursorAlphaAlwaysOn" = "Y"
    [AppDefaults\\CohUpdater.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\CohUpdater.exe\\cursor]
    "CursorAlphaAlwaysOn" = "Y"
    
    ;; EverQuest
    [AppDefaults\\eqgame.exe\\d3dgl]
    "ClipSpaceFix" = "N"
    "ForceMaxVertexBlendMatrices" = "2" 
    [AppDefaults\\testeqgame.exe\\d3dgl]
    "ClipSpaceFix" = "N"
    "ForceMaxVertexBlendMatrices" = "2" 
    
    ;; Need for Speed Underground
    [AppDefaults\\Speed.exe\\d3dgl]
    "PixelShaders" = "N" 
    
    ;; Max Payne 2
    [AppDefaults\\MaxPayne2.exe\\d3dgl]
    "PixelShaders" = "N"
    
    [AppDefaults\\FarCry.exe\\x11drv]
    "AGPVertexRam" = "0"
    
    
    
    Zdar Max
    Měl jsem sen ... :(

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