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    včera 23:33 | Nová verze

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    Ladislav Hagara | Komentářů: 0
    1.11. 07:33 | Komunita

    O víkendu probíhá konference OpenAlt 2025 (Stream). Na programu je spousta zajímavých přednášek. Pokud jste v Brně, stavte se. Vstup zdarma.

    Ladislav Hagara | Komentářů: 0
    1.11. 00:55 | IT novinky

    Josef Průša představil novou velkoformátovou uzavřenou CoreXY 3D tiskárnu Prusa CORE One L a nový open source standard chytrých cívek OpenPrintTag i s novou přepracovanou špulkou.

    Ladislav Hagara | Komentářů: 7
    31.10. 18:33 | IT novinky

    Na GOG.com běží Autumn Sale. Při té příležitosti je zdarma hororová počítačová hra STASIS (ProtonDB: Platinum).

    Ladislav Hagara | Komentářů: 0
    31.10. 13:22 | Komunita

    Ubuntu 25.10 má nově balíčky sestavené také pro úroveň mikroarchitektury x86-64-v3 (amd64v3).

    Ladislav Hagara | Komentářů: 8
    31.10. 01:22 | Nová verze

    Byla vydána verze 1.91.0 programovacího jazyka Rust (Wikipedie). Podrobnosti v poznámkách k vydání. Vyzkoušet Rust lze například na stránce Rust by Example.

    Ladislav Hagara | Komentářů: 0
    31.10. 00:11 | IT novinky

    Ministerstvo průmyslu a obchodu vyhlásilo druhou veřejnou soutěž v programu TWIST, který podporuje výzkum, vývoj a využití umělé inteligence v podnikání. Firmy mohou získat až 30 milionů korun na jeden projekt zaměřený na nové produkty či inovaci podnikových procesů. Návrhy projektů lze podávat od 31. října do 17. prosince 2025. Celková alokace výzvy činí 800 milionů korun.

    Ladislav Hagara | Komentářů: 5
    30.10. 23:44 | Komunita

    Google v srpnu oznámil, že na „certifikovaných“ zařízeních s Androidem omezí instalaci aplikací (včetně „sideloadingu“) tak, že bude vyžadovat, aby aplikace byly podepsány centrálně registrovanými vývojáři s ověřenou identitou. Iniciativa Keep Android Open se to snaží zvrátit. Podepsat lze otevřený dopis adresovaný Googlu nebo petici na Change.org.

    Ladislav Hagara | Komentářů: 0
    30.10. 15:22 | Nová verze

    Byla vydána nová verze 18 integrovaného vývojového prostředí (IDE) Qt Creator. S podporou Development Containers. Podrobný přehled novinek v changelogu.

    Ladislav Hagara | Komentářů: 2
    30.10. 12:55 | Nová verze

    Cursor (Wikipedie) od společnosti Anysphere byl vydán ve verzi 2.0. Jedná se o multiplatformní proprietární editor kódů s podporou AI (vibe coding).

    Ladislav Hagara | Komentářů: 1
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    Příspěvek
    29.12.2004 19:51 Max | skóre: 72 | blog: Max_Devaine
    Rozbalit Rozbalit vše Re: subor config pre wine
    nevim, co presne chcete, ale tady vam daruji vypis meho config z cedegy :
    WINE REGISTRY Version 2
    ;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config
    
    ;;
    ;; MS-DOS drives configuration
    ;;
    ;; Each section has the following format:
    ;; [Drive X]
    ;; "Path"="xxx"       (Unix path for drive root)
    ;; "Type"="xxx"       (supported types are 'floppy', 'hd', 'cdrom' and 'network')
    ;; "Label"="xxx"      (drive label, at most 11 characters)
    ;; "Serial"="xxx"     (serial number, 8 characters hexadecimal number)
    ;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
    ;;   This is the FS Wine is supposed to emulate on a certain
    ;;   directory structure.
    ;;   Recommended:
    ;;   - "win95" for ext2fs, VFAT and FAT32
    ;;   - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
    ;;   DON'T use "unix" unless you intend to port programs using Winelib !
    ;; "Device"="/dev/xx" (only if you want to allow raw device access)
    ;;
    [Drive A]
    "Path" = "/mnt/floppy"
    "Type" = "floppy"
    "Label" = "floppy"
    "Device" = "/dev/fd0"
    
    [Drive C]
    "Path" = "/home/max/.transgaming-cedega/c_drive"
    "Type" = "hd"
    "Label" = "Dos Drive"
    "Filesystem" = "win95"
     
    [Drive D]
    "Path" = "/mnt/zakladna"
    "Type" = "hd"
    "Label" = "zakladna"
    "Filesystem" = "win95"
    
    
    [Drive I]
    "Path" = "/cdrom"
    "Type" = "cdrom"
    "Device" = "/dev/cdrom"
    
    [Drive J]
    "Path" = "/dvd"
    "Type" = "cdrom"
    "Label" = "dvd"
    "Device" = "/dev/dvd"
    
    [Drive R]
    "Path" = "/"
    "Type" = "hd"
    "Label" = "root"
    "Filesystem" = "win95"
    
    [Drive T]
    "Path" = "/tmp"
    "Type" = "hd"
    "Label" = "tmp"
    "Filesystem" = "win95"
    
    [wine]
    "Windows" = "c:\\windows"
    "System" = "c:\\windows\\system32\\"
    "Temp" = "t:\\"
    "Path" = "c:\\windows\\;c:\\windows\\system32\\"
    "GraphicsDriver" = "x11drv" 
    ; Wine doesn't pass directory symlinks to Windows programs by default.
    ; Enabling this may crash some programs that do recursive lookups of a whole
    ; subdir tree in case of a symlink pointing back to itself.
    ;
    ; Note: The WINESHELLLINK Environment variable will override this setting.
    ;       (which is set in the winex startup script)
    ;"ShowDirSymlinks" = "1"
    "ShellLinker" = "/usr/lib/transgaming_cedega/winex/bin/wineshelllink"
    ;
    ; Browser to be used by winebrowserlink.
    ; Note: The WINEBROWSER Environment variable will override this setting.
    ;"Browser" = "/usr/bin/konqueror"
    
    
    
    [DllDefaults]
    "DefaultLoadOrder" = "native, builtin, so"
    
    [DllOverrides]
    "commdlg"      = "builtin, native"
    "comdlg32"     = "builtin, native"
    "oleaut32"     = "builtin, native"
    "ver"          = "builtin, native"
    "version"      = "builtin, native"
    "shell"        = "builtin, native"
    "shell32"      = "builtin, native"
    "shfolder"     = "builtin, native"
    "shlwapi"      = "builtin, native"
    "lzexpand"     = "builtin, native"
    "lz32"         = "builtin, native"
    "comctl32"     = "builtin, native"
    "commctrl"     = "builtin, native"
    "advapi32"     = "builtin, native"
    "crtdll"       = "builtin, native"
    "mpr"          = "builtin, native"
    "winspool.drv" = "builtin, native"
    "d3d8"         = "builtin, native"
    "d3drm"        = "builtin, native"
    "ddraw"        = "builtin, native"
    "dinput"       = "builtin, native"
    "dinput8"      = "builtin, native"
    "dmusic"       = "builtin, native"
    "dsound"       = "builtin, native"
    "opengl32"     = "builtin, native"
    "msvcrt"       = "native, builtin"
    "rpcrt4"       = "native, builtin"
    "msvideo"      = "builtin, native"
    "msvfw32"      = "builtin, native"
    "mcicda.drv"   = "builtin, native"
    "mciseq.drv"   = "builtin, native"
    "mciwave.drv"  = "builtin, native"
    "mciavi.drv"   = "native, builtin"
    "mcianim.drv"  = "native, builtin"
    "msacm.drv"    = "builtin, native"
    "msacm"        = "builtin, native"
    "msacm32"      = "builtin, native"
    "midimap.drv"  = "builtin, native"  
    "wininet"      = "builtin, native"
    
    [Version]
    ; Windows version to imitate. Valid versions are: 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp'
    "Windows" = "win98"
    ; DOS version to imitate
    ;"DOS" = "6.22"
    
    [x11drv]
    ; Number of colors to allocate from the system palette
    ;;"AllocSystemColors" = "100"
    ; Number of colors to copy from the default palette
    "CopyDefaultColors" = "0"
    ; Use a private color map
    "PrivateColorMap" = "N"
    ; Favor correctness over speed in some graphics operations
    "PerfectGraphics" = "N"
    ; Color depth to use on multi-depth screens
    ;;"ScreenDepth" = "24"
    ; Name of X11 display to use
    ;;"Display" = ":0.0"
    ; Allow the window manager to manage created windows
    "Managed" = "Y"
    ; Use a desktop window of 640x480 for Wine
    ;"Desktop" = "1024x768"
    ; Use XFree86 DGA extension if present
    ; (make sure /dev/mem is accessible by you !)
    "UseDGA" = "N"
    ; Use XShm extension if present
    "UseXShm" = "Y"
    ; Enable DirectX mouse grab
    "DXGrab" = "Y"
    ; Use XVidMode extension if present
    "UseXVidMode" = "Y"
    ; Use XRandR extension if present
    "UseXRandR" = "N"
    ; Create the desktop window with a double-buffered visual
    ; (useful to play OpenGL games)
    "DesktopDoubleBuffered" = "Y"
    ; Code page used for captions in managed mode
    ; 0 means default ANSI code page (CP_ACP == 0)
    "TextCP" = "0"
    ; Use this if you have more than one port for video on your setup 
    ; (Wine uses for now the first 'input image' it finds).
    ;; "XVideoPort" = "43"
    ; Use this to make your X server execute all commands
    ; sequentially rather than buffering commands. Will make
    ; everything really SLOW but can be nice for debugging.
    ;; "Synchronous" = "Y"
    ; Enable the FPS count on the TransGaming HUD (also activates the HUD)
    ;; "ShowFPS" = "Y"
    ; Enable memory statistics on the TransGaming HUD (must have ShowFPS activated)
    ;; "ShowMem" = "Y"
    ; How much Video RAM does your card have?
    "VideoRam" = "64"
    ; How much should WineX attempt to store into faster AGP memory
    "AGPVertexRam" = "16"
    ; Use NV_VAR (enabled by default)
    ;;"NV_VAR" = "Y"
    ; Use ARB_VBO (enabled by default, NV_VAR takes precendence)
    ;;"ARB_VBO" = "Y"
    
    
    [d3dgl]
    "AnisotropicTextureFiltering" = "N"
    "VertexShaders" = "Y"
    ; type of vertex shaders to use (Hardware/Software/Auto)
    ; hardware will use whatever the opengl drivers make available
    ; software will use winex software emulation (will be slow!)
    ; (has not been implemented yet!)
    ;; "VertexShaderMode" = "Auto"
    "PixelShaders" = "Y"
    ; Which version of pixel shaders to attempt to use, if available
    ;;"PixelShadersLevel" = "1.1"
    "ClipSpaceFix" = "Y"
    ; enable software vertex blend weight support (Yes/No/Auto)
    ; provide software blending fallback if hardware support not available
    ; (has not been implemented yet!)
    ;; "SoftwareVertexBlending" = "Auto" 
    ; (dev-only) Maximum number of texture stages that WineX should attempt to use (1-8)
    ;; "MaxTextureStages" = "8"
    ; (dev-only) Identify polygons under the mouse cursor
    ;; "InterceptMode" = "N"
    ; (dev-only) apply fragment translation in vertex program (Yes/No/Auto)
    ;;"FragmentOffset" = "Auto"
    
    [dinput]
    ; dead zone for joystick input from 0 to 10000. 1000 is 10% of range.
    "DefaultDeadZone" = "1000"
    
    [joystick]
    ;; Configuration of the function of joystick axes
    ;; The joystick name and axis functions can be determined with jstest.
    ;; The available axis types are:
    ;;   "none", "X", "Y", "Z", "RX", "RY", "RZ",
    ;;   "slider", "hat", "POV", and "ball"
    ;; "hat" and "POV" are synonymous. Hats use two axes.
    
    "Logitech Inc. WingMan RumblePad" = "X,Y,slider,Z,RZ,hat,none"
    
    [fonts]
    ;Read documentation/fonts before adding aliases
    "Resolution" = "96"
    "Default" = "-adobe-times-"
    ; Use new improved fonts (uses FreeType and XRender libraries) at user request.
    ; Defaults to "Y".
    ;"FreeType" = "N"
    
    
    [FontPatterns]
    "Pattern0" = "-adobe-times*"
    "Pattern1" = "-adobe-helvetica*"
    "Pattern2" = "-adobe-courier*"
    "Pattern3" = "-misc-fixed*"
    
    [FontDirs]
    ;"0"="/path/to/extra/fonts"
    
    [FontAlias]
    ;; Add font aliases here. On the left put the name of the windows font family
    ;; that you want to fake, on the right put the a similar font family that you
    ;; have installed. These will override the fontconfig and the WineX builtin fallbacks,
    ;; but may look better (if you choose them correctly).
    ;; Alias' may refer to other alias' that have been defined above them.
    ;; These alias' are the first that WineX loads.
    ;;
    ;; Serif Fonts
    ;"Times New Roman"="Times"
    "MS Serif"="Times New Roman"
    ;;
    ;; Sans Serif Fonts
    ;"Arial"="Helvetica"
    "Helv"="Arial"
    "MS Sans Serif"="Arial"
    "System"="Arial"
    "Tahoma"="Arial"
    ;;
    ;; Mono Space Fonts
    ;"Courier New"="Courier"
    ;"FixedSys"="Courier"
    
    [memory]
    ;; Attempt to make memory allocation more windows like.
    ;; Not for use with all applications. Best used in app default section.
    ; "MemoryLayoutOverride" = "0x10000000"
    
    
    
    [serialports]
    "Com1" = "/dev/ttyS0"
    "Com2" = "/dev/ttyS1"
    "Com3" = "/dev/ttyS2"
    "Com4" = "/dev/modem"
    
    [parallelports]
    "Lpt1" = "/dev/lp0"
    
    [spooler]
    "LPT1:" = "|lpr"
    "LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
    "LPT3:" = "/dev/lp3"
    
    [ports]
    ;"read" = "0x779,0x379,0x280-0x2a0"
    ; "write" = "0x779,0x379,0x280-0x2a0"
    
    [spy]
    "Exclude" = "WM_SIZE;WM_TIMER;"
    
    [registry]
    ;These are all booleans.  Y/y/T/t/1 are true, N/n/F/f/0 are false.
    ;Defaults are read all, write to Home
    ; Global registries (stored in /etc)
    "LoadGlobalRegistryFiles" = "n"
    ; Home registries (stored in ~user/.wine/)
    "LoadHomeRegistryFiles" = "Y"
    ; Load Windows registries from the Windows directory
    "LoadWindowsRegistryFiles" = "n"
    ; TRY to write all changes to home registries
    "WritetoHomeRegistryFiles" = "Y"
    ; Registry periodic save timeout in seconds
    ; "PeriodicSave" = "600"
    ; Save only modified keys
    "SaveOnlyUpdatedKeys" = "Y"
    
    [Tweak.Layout]
    ;; supported styles are 'Win31'(default), 'Win95', 'Win98'
    "WineLook" = "Win98"
    
    [Console]
    "Drivers" = "xterm"
    ;"Drivers" = "tty"
    "XtermProg" = "konsole"
    ;"InitialRows" = "25"
    ;"InitialColumns" = "80"
    ;"TerminalType" = "nxterm"
    
    [Clipboard]
    "ClearAllSelections" = "0"
    "PersistentSelection" = "1"
    
    ; List of all directories directly contain .AFM files
    [afmdirs]
    ;"1" = "/usr/share/ghostscript/fonts"
    ;"2" = "/usr/share/a2ps/afm"
    ;"3" = "/usr/share/enscript"
    ;"4" = "/usr/X11R6/lib/X11/fonts/Type1"
    
    [Wineserver]
    "SHMWineserver" = "Y"
    
    [WinMM]
    "Drivers" = "wineoss.drv"
    "WaveMapper" = "msacm.drv"
    "MidiMapper" = "midimap.drv"
    
    [wineoss]
    "UseMMap" = "N"
    "FullDuplex" = "N"
    ;; Specify a mapping for what digital audio devices to use
    ;"dsp0" = "/dev/dsp0"
    ;"mixer0" = "/dev/mixer0"
    
    [winealsa]
    "UseMMap" = "Y"
    ;"pcm0" = "hw"
    ;"ctl0" = "hw"
    
    ;; App default settings
    
    ;; Battle Field 1942 settings
    [AppDefaults\\bf1942.exe\\d3dgl]
    "ClipSpaceFix" = "N"
    
    ;; Medal Of Honor settings
    [AppDefaults\\mohaa.exe\\memory]
    "MemoryLayoutOverride" = "0x10000000"
    [AppDefaults\\mohaademo.exe\\memory]
    "MemoryLayoutOverride" = "0x10000000"
    
    [AppDefaults\\moh_spearhead.exe\\memory]
    "MemoryLayoutOverride" = "0x10000000"
    [AppDefaults\\moh_spearhead.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\moh_spearhead_demo.exe\\memory]
    "MemoryLayoutOverride" = "0x10000000"
    
    ;; SimCity 4 settings
    [AppDefaults\\SimCity 4.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\SimCity 4.exe\\transgaming]
    "cmdlineadd" = "-d:software"
    
    ;; Civ 3
    [AppDefaults\\Civilization3.exe\\Version]
    "Windows" = "win2k"
    
    ;; Call of Duty
    [AppDefaults\\CoDSP.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\CoDMP.exe\\Version]
    "Windows" = "win2k"
    
    ;; City of Heros
    [AppDefaults\\CityOfHeroes.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\CityOfHeroes.exe\\cursor]
    "CursorAlphaAlwaysOn" = "Y"
    [AppDefaults\\CohUpdater.exe\\Version]
    "Windows" = "win2k"
    [AppDefaults\\CohUpdater.exe\\cursor]
    "CursorAlphaAlwaysOn" = "Y"
    
    ;; EverQuest
    [AppDefaults\\eqgame.exe\\d3dgl]
    "ClipSpaceFix" = "N"
    "ForceMaxVertexBlendMatrices" = "2" 
    [AppDefaults\\testeqgame.exe\\d3dgl]
    "ClipSpaceFix" = "N"
    "ForceMaxVertexBlendMatrices" = "2" 
    
    ;; Need for Speed Underground
    [AppDefaults\\Speed.exe\\d3dgl]
    "PixelShaders" = "N" 
    
    ;; Max Payne 2
    [AppDefaults\\MaxPayne2.exe\\d3dgl]
    "PixelShaders" = "N"
    
    [AppDefaults\\FarCry.exe\\x11drv]
    "AGPVertexRam" = "0"
    
    
    
    Zdar Max
    Měl jsem sen ... :(

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