Byla vydána nová verze 1.16.0 klienta a serveru VNC (Virtual Network Computing) s názvem TigerVNC (Wikipedie). Z novinek lze vypíchnout nový server w0vncserver pro sdílení Wayland desktopu. Zdrojové kódy jsou k dispozici na GitHubu. Binárky na SourceForge. TigerVNC je fork TightVNC.
Byla vydána nová verze 4.6 (𝕏, Bluesky, Mastodon) multiplatformního open source herního enginu Godot (Wikipedie, GitHub). Přehled novinek i s náhledy v příspěvku na blogu.
Rozsáhlá modernizace hardwarové infrastruktury Základních registrů měla zabránit výpadkům digitálních služeb státu. Dnešnímu výpadku nezabránila.
Čínský startup Kimi představil open-source model umělé inteligence Kimi K2.5. Nová verze pracuje s textem i obrázky a poskytuje 'paradigma samosměřovaného roje agentů' pro rychlejší vykonávání úkolů. Kimi zdůrazňuje vylepšenou schopnost modelu vytvářet zdrojové kódy přímo z přirozeného jazyka. Natrénovaný model je dostupný na Hugging Face, trénovací skripty však ne. Model má 1 T (bilion) parametrů, 32 B (miliard) aktivních.
V Raspberry Pi OS lze nově snadno povolit USB Gadget Mode a díky balíčku rpi-usb-gadget (CDC-ECM/RNDIS) mít možnost se k Raspberry Pi připojovat přes USB kabel bez nutnosti konfigurování Wi-Fi nebo Ethernetu. K podporovaným Raspberry Pi připojeným do USB portu podporujícího OTG.
Konference Installfest 2026 proběhne o víkendu 28. a 29. března v budově FELu na Karlově náměstí v Praze. Přihlásit přednášku nebo workshop týkající se Linuxu, otevřených technologií, sítí, bezpečnosti, vývoje, programování a podobně lze do 18. února 0:15.
Fedora Flock 2026, tj. konference pro přispěvatele a příznivce Fedory, bude opět v Praze. Proběhne od 14. do 16. června. Na Flock navazuje DevConf.CZ 2026, který se uskuteční 18. a 19. června v Brně. Organizátoři konferencí hledají přednášející, vyhlásili Call for Proposals (CfP).
Z80-μLM je jazykový model 'konverzační umělé inteligence' optimalizovaný pro běh na 8-bitovém 4Mhz procesoru Z80 s 64kB RAM, technologii z roku 1976. Model používá 2-bitovou kvantizaci a trigramové hashování do 128 položek, což umožňuje zpracování textu i při velmi omezené paměti. Natrénovaný model se vejde do binárního souboru velkého pouhých 40 KB. Tento jazykový model patrně neprojde Turingovým testem 😅.
Digitální a informační agentura (DIA) na přelomu roku dokončila rozsáhlou modernizaci hardwarové infrastruktury základních registrů. Projekt za 236 milionů korun by měl zabránit výpadkům digitálních služeb státu, tak jako při loňských parlamentních volbách. Základní registry, tedy Registr práv a povinností (RPP), Informační systém základních registrů (ISZR) a Registr obyvatel (ROB), jsou jedním z pilířů veřejné správy. Denně
… více »Evropská komise (EK) zahájila nové vyšetřování americké internetové platformy 𝕏 miliardáře Elona Muska, a to podle unijního nařízení o digitálních službách (DSA). Vyšetřování souvisí se skandálem, kdy chatbot s umělou inteligencí (AI) Grok na žádost uživatelů na síti 𝕏 generoval sexualizované fotografie žen a dětí. Komise o tom dnes informovala ve svém sdělení. Americký podnik je podezřelý, že řádně neposoudil a nezmírnil rizika spojená se zavedením své umělé inteligence na on-line platformě.
WINE REGISTRY Version 2 ;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config ;; ;; MS-DOS drives configuration ;; ;; Each section has the following format: ;; [Drive X] ;; "Path"="xxx" (Unix path for drive root) ;; "Type"="xxx" (supported types are 'floppy', 'hd', 'cdrom' and 'network') ;; "Label"="xxx" (drive label, at most 11 characters) ;; "Serial"="xxx" (serial number, 8 characters hexadecimal number) ;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix') ;; This is the FS Wine is supposed to emulate on a certain ;; directory structure. ;; Recommended: ;; - "win95" for ext2fs, VFAT and FAT32 ;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended) ;; DON'T use "unix" unless you intend to port programs using Winelib ! ;; "Device"="/dev/xx" (only if you want to allow raw device access) ;; [Drive A] "Path" = "/mnt/floppy" "Type" = "floppy" "Label" = "floppy" "Device" = "/dev/fd0" [Drive C] "Path" = "/home/max/.transgaming-cedega/c_drive" "Type" = "hd" "Label" = "Dos Drive" "Filesystem" = "win95" [Drive D] "Path" = "/mnt/zakladna" "Type" = "hd" "Label" = "zakladna" "Filesystem" = "win95" [Drive I] "Path" = "/cdrom" "Type" = "cdrom" "Device" = "/dev/cdrom" [Drive J] "Path" = "/dvd" "Type" = "cdrom" "Label" = "dvd" "Device" = "/dev/dvd" [Drive R] "Path" = "/" "Type" = "hd" "Label" = "root" "Filesystem" = "win95" [Drive T] "Path" = "/tmp" "Type" = "hd" "Label" = "tmp" "Filesystem" = "win95" [wine] "Windows" = "c:\\windows" "System" = "c:\\windows\\system32\\" "Temp" = "t:\\" "Path" = "c:\\windows\\;c:\\windows\\system32\\" "GraphicsDriver" = "x11drv" ; Wine doesn't pass directory symlinks to Windows programs by default. ; Enabling this may crash some programs that do recursive lookups of a whole ; subdir tree in case of a symlink pointing back to itself. ; ; Note: The WINESHELLLINK Environment variable will override this setting. ; (which is set in the winex startup script) ;"ShowDirSymlinks" = "1" "ShellLinker" = "/usr/lib/transgaming_cedega/winex/bin/wineshelllink" ; ; Browser to be used by winebrowserlink. ; Note: The WINEBROWSER Environment variable will override this setting. ;"Browser" = "/usr/bin/konqueror" [DllDefaults] "DefaultLoadOrder" = "native, builtin, so" [DllOverrides] "commdlg" = "builtin, native" "comdlg32" = "builtin, native" "oleaut32" = "builtin, native" "ver" = "builtin, native" "version" = "builtin, native" "shell" = "builtin, native" "shell32" = "builtin, native" "shfolder" = "builtin, native" "shlwapi" = "builtin, native" "lzexpand" = "builtin, native" "lz32" = "builtin, native" "comctl32" = "builtin, native" "commctrl" = "builtin, native" "advapi32" = "builtin, native" "crtdll" = "builtin, native" "mpr" = "builtin, native" "winspool.drv" = "builtin, native" "d3d8" = "builtin, native" "d3drm" = "builtin, native" "ddraw" = "builtin, native" "dinput" = "builtin, native" "dinput8" = "builtin, native" "dmusic" = "builtin, native" "dsound" = "builtin, native" "opengl32" = "builtin, native" "msvcrt" = "native, builtin" "rpcrt4" = "native, builtin" "msvideo" = "builtin, native" "msvfw32" = "builtin, native" "mcicda.drv" = "builtin, native" "mciseq.drv" = "builtin, native" "mciwave.drv" = "builtin, native" "mciavi.drv" = "native, builtin" "mcianim.drv" = "native, builtin" "msacm.drv" = "builtin, native" "msacm" = "builtin, native" "msacm32" = "builtin, native" "midimap.drv" = "builtin, native" "wininet" = "builtin, native" [Version] ; Windows version to imitate. Valid versions are: 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp' "Windows" = "win98" ; DOS version to imitate ;"DOS" = "6.22" [x11drv] ; Number of colors to allocate from the system palette ;;"AllocSystemColors" = "100" ; Number of colors to copy from the default palette "CopyDefaultColors" = "0" ; Use a private color map "PrivateColorMap" = "N" ; Favor correctness over speed in some graphics operations "PerfectGraphics" = "N" ; Color depth to use on multi-depth screens ;;"ScreenDepth" = "24" ; Name of X11 display to use ;;"Display" = ":0.0" ; Allow the window manager to manage created windows "Managed" = "Y" ; Use a desktop window of 640x480 for Wine ;"Desktop" = "1024x768" ; Use XFree86 DGA extension if present ; (make sure /dev/mem is accessible by you !) "UseDGA" = "N" ; Use XShm extension if present "UseXShm" = "Y" ; Enable DirectX mouse grab "DXGrab" = "Y" ; Use XVidMode extension if present "UseXVidMode" = "Y" ; Use XRandR extension if present "UseXRandR" = "N" ; Create the desktop window with a double-buffered visual ; (useful to play OpenGL games) "DesktopDoubleBuffered" = "Y" ; Code page used for captions in managed mode ; 0 means default ANSI code page (CP_ACP == 0) "TextCP" = "0" ; Use this if you have more than one port for video on your setup ; (Wine uses for now the first 'input image' it finds). ;; "XVideoPort" = "43" ; Use this to make your X server execute all commands ; sequentially rather than buffering commands. Will make ; everything really SLOW but can be nice for debugging. ;; "Synchronous" = "Y" ; Enable the FPS count on the TransGaming HUD (also activates the HUD) ;; "ShowFPS" = "Y" ; Enable memory statistics on the TransGaming HUD (must have ShowFPS activated) ;; "ShowMem" = "Y" ; How much Video RAM does your card have? "VideoRam" = "64" ; How much should WineX attempt to store into faster AGP memory "AGPVertexRam" = "16" ; Use NV_VAR (enabled by default) ;;"NV_VAR" = "Y" ; Use ARB_VBO (enabled by default, NV_VAR takes precendence) ;;"ARB_VBO" = "Y" [d3dgl] "AnisotropicTextureFiltering" = "N" "VertexShaders" = "Y" ; type of vertex shaders to use (Hardware/Software/Auto) ; hardware will use whatever the opengl drivers make available ; software will use winex software emulation (will be slow!) ; (has not been implemented yet!) ;; "VertexShaderMode" = "Auto" "PixelShaders" = "Y" ; Which version of pixel shaders to attempt to use, if available ;;"PixelShadersLevel" = "1.1" "ClipSpaceFix" = "Y" ; enable software vertex blend weight support (Yes/No/Auto) ; provide software blending fallback if hardware support not available ; (has not been implemented yet!) ;; "SoftwareVertexBlending" = "Auto" ; (dev-only) Maximum number of texture stages that WineX should attempt to use (1-8) ;; "MaxTextureStages" = "8" ; (dev-only) Identify polygons under the mouse cursor ;; "InterceptMode" = "N" ; (dev-only) apply fragment translation in vertex program (Yes/No/Auto) ;;"FragmentOffset" = "Auto" [dinput] ; dead zone for joystick input from 0 to 10000. 1000 is 10% of range. "DefaultDeadZone" = "1000" [joystick] ;; Configuration of the function of joystick axes ;; The joystick name and axis functions can be determined with jstest. ;; The available axis types are: ;; "none", "X", "Y", "Z", "RX", "RY", "RZ", ;; "slider", "hat", "POV", and "ball" ;; "hat" and "POV" are synonymous. Hats use two axes. "Logitech Inc. WingMan RumblePad" = "X,Y,slider,Z,RZ,hat,none" [fonts] ;Read documentation/fonts before adding aliases "Resolution" = "96" "Default" = "-adobe-times-" ; Use new improved fonts (uses FreeType and XRender libraries) at user request. ; Defaults to "Y". ;"FreeType" = "N" [FontPatterns] "Pattern0" = "-adobe-times*" "Pattern1" = "-adobe-helvetica*" "Pattern2" = "-adobe-courier*" "Pattern3" = "-misc-fixed*" [FontDirs] ;"0"="/path/to/extra/fonts" [FontAlias] ;; Add font aliases here. On the left put the name of the windows font family ;; that you want to fake, on the right put the a similar font family that you ;; have installed. These will override the fontconfig and the WineX builtin fallbacks, ;; but may look better (if you choose them correctly). ;; Alias' may refer to other alias' that have been defined above them. ;; These alias' are the first that WineX loads. ;; ;; Serif Fonts ;"Times New Roman"="Times" "MS Serif"="Times New Roman" ;; ;; Sans Serif Fonts ;"Arial"="Helvetica" "Helv"="Arial" "MS Sans Serif"="Arial" "System"="Arial" "Tahoma"="Arial" ;; ;; Mono Space Fonts ;"Courier New"="Courier" ;"FixedSys"="Courier" [memory] ;; Attempt to make memory allocation more windows like. ;; Not for use with all applications. Best used in app default section. ; "MemoryLayoutOverride" = "0x10000000" [serialports] "Com1" = "/dev/ttyS0" "Com2" = "/dev/ttyS1" "Com3" = "/dev/ttyS2" "Com4" = "/dev/modem" [parallelports] "Lpt1" = "/dev/lp0" [spooler] "LPT1:" = "|lpr" "LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -" "LPT3:" = "/dev/lp3" [ports] ;"read" = "0x779,0x379,0x280-0x2a0" ; "write" = "0x779,0x379,0x280-0x2a0" [spy] "Exclude" = "WM_SIZE;WM_TIMER;" [registry] ;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false. ;Defaults are read all, write to Home ; Global registries (stored in /etc) "LoadGlobalRegistryFiles" = "n" ; Home registries (stored in ~user/.wine/) "LoadHomeRegistryFiles" = "Y" ; Load Windows registries from the Windows directory "LoadWindowsRegistryFiles" = "n" ; TRY to write all changes to home registries "WritetoHomeRegistryFiles" = "Y" ; Registry periodic save timeout in seconds ; "PeriodicSave" = "600" ; Save only modified keys "SaveOnlyUpdatedKeys" = "Y" [Tweak.Layout] ;; supported styles are 'Win31'(default), 'Win95', 'Win98' "WineLook" = "Win98" [Console] "Drivers" = "xterm" ;"Drivers" = "tty" "XtermProg" = "konsole" ;"InitialRows" = "25" ;"InitialColumns" = "80" ;"TerminalType" = "nxterm" [Clipboard] "ClearAllSelections" = "0" "PersistentSelection" = "1" ; List of all directories directly contain .AFM files [afmdirs] ;"1" = "/usr/share/ghostscript/fonts" ;"2" = "/usr/share/a2ps/afm" ;"3" = "/usr/share/enscript" ;"4" = "/usr/X11R6/lib/X11/fonts/Type1" [Wineserver] "SHMWineserver" = "Y" [WinMM] "Drivers" = "wineoss.drv" "WaveMapper" = "msacm.drv" "MidiMapper" = "midimap.drv" [wineoss] "UseMMap" = "N" "FullDuplex" = "N" ;; Specify a mapping for what digital audio devices to use ;"dsp0" = "/dev/dsp0" ;"mixer0" = "/dev/mixer0" [winealsa] "UseMMap" = "Y" ;"pcm0" = "hw" ;"ctl0" = "hw" ;; App default settings ;; Battle Field 1942 settings [AppDefaults\\bf1942.exe\\d3dgl] "ClipSpaceFix" = "N" ;; Medal Of Honor settings [AppDefaults\\mohaa.exe\\memory] "MemoryLayoutOverride" = "0x10000000" [AppDefaults\\mohaademo.exe\\memory] "MemoryLayoutOverride" = "0x10000000" [AppDefaults\\moh_spearhead.exe\\memory] "MemoryLayoutOverride" = "0x10000000" [AppDefaults\\moh_spearhead.exe\\Version] "Windows" = "win2k" [AppDefaults\\moh_spearhead_demo.exe\\memory] "MemoryLayoutOverride" = "0x10000000" ;; SimCity 4 settings [AppDefaults\\SimCity 4.exe\\Version] "Windows" = "win2k" [AppDefaults\\SimCity 4.exe\\transgaming] "cmdlineadd" = "-d:software" ;; Civ 3 [AppDefaults\\Civilization3.exe\\Version] "Windows" = "win2k" ;; Call of Duty [AppDefaults\\CoDSP.exe\\Version] "Windows" = "win2k" [AppDefaults\\CoDMP.exe\\Version] "Windows" = "win2k" ;; City of Heros [AppDefaults\\CityOfHeroes.exe\\Version] "Windows" = "win2k" [AppDefaults\\CityOfHeroes.exe\\cursor] "CursorAlphaAlwaysOn" = "Y" [AppDefaults\\CohUpdater.exe\\Version] "Windows" = "win2k" [AppDefaults\\CohUpdater.exe\\cursor] "CursorAlphaAlwaysOn" = "Y" ;; EverQuest [AppDefaults\\eqgame.exe\\d3dgl] "ClipSpaceFix" = "N" "ForceMaxVertexBlendMatrices" = "2" [AppDefaults\\testeqgame.exe\\d3dgl] "ClipSpaceFix" = "N" "ForceMaxVertexBlendMatrices" = "2" ;; Need for Speed Underground [AppDefaults\\Speed.exe\\d3dgl] "PixelShaders" = "N" ;; Max Payne 2 [AppDefaults\\MaxPayne2.exe\\d3dgl] "PixelShaders" = "N" [AppDefaults\\FarCry.exe\\x11drv] "AGPVertexRam" = "0"Zdar Max
Tiskni
Sdílej: