Nizozemská vláda ve snaze šetřit a zvyšovat efektivitu s využitím umělé inteligence (AI) hodlá zrušit asi 25.000 pracovních míst ve státní správě. Cílem je postupně dosáhnout ročních úspor až 3,5 miliardy eur (85,2 miliardy Kč). Na konci loňského roku ve státní správě pracovalo rekordních 160.000 lidí. „Nemůžeme pokračovat v tom, co jsme dělali dosud,“ uvedl státní tajemník pro efektivní fungování vlády Eric van den Burg. „Proto
… více »Příspěvek na blogu PRUSA 3D představuje fotoaparát CAIM1 (Counter Artificial Intelligence Machine 1). Uměle vytvořený obsah je každým dnem těžší rozeznat od skutečných záběrů či fotografií, což podrývá důvěryhodnost žurnalistiky, archivních materiálů i každodenní tvorby obsahu. Fotoaparát CAIM1 byl vyvinut právě k tomu, aby ověřoval původ fotografií a videí přímo během jejich pořizování. Uvnitř fotoaparátu se nachází hardwarová Web3 peněženka se zabezpečovacím čipem Tropic Square TROPIC01.
Jonathan Thomas oznámil vydání nové verze 4.1 video editoru OpenShot (Wikipedie). Zdrojové kódy OpenShotu jsou k dispozici na GitHubu. Ke stažení je i balíček ve formátu AppImage. Stačí jej stáhnout, nastavit právo na spouštění a spustit.
Při běžné migraci virtuálního stroje mezi hypervizory se jeho MAC adresa přesune na jiný leaf switch. EVPN tuto změnu distribuuje pomocí BGP Type-2 route a MAC mobility sequence number. Problém nastává, pokud útočník podvrhne zdrojovou MAC adresu jiného zařízení. Leaf může změnu interpretovat jako legitimní přesun MAC a rozšířit ji přes BGP do celé fabric. Výsledkem může být přesměrování provozu určeného původnímu zařízení. Autor článku rozebírá možnosti detekce pomocí sledování MAC moves, BGP route reflektorů a kontroly na přístupové vrstvě.
Vývojáři desktopového prostředí Enlightenment (Wikipedie) a souvisejících knihoven Enlightenment Foundation Libraries (EFL) vydali nové verze. Enlightenment byl vydán ve verzi 0.28.0 a Enlightenment Foundation Libraries ve verzi 1.29.
Cloudflare zjistil, že některé odpovědi modelu GLM-5.3 obsahovaly části dat z předchozích požadavků jiných zákazníků. Příčinou byla kombinace chybné konfigurace a chyby v inference enginu SGLang. Model podporoval kontextové okno 1 048 576 tokenů, ale GPU KV cache pool měl kapacitu pouze 681 280 tokenů. Při překročení kapacity docházelo k nesprávnému zpracování odmítnutého požadavku. Decode část systému následně pracovala se starými
… více »Vývojáři Knot Resolver vysvětlují, jak změnili rozhodování o tom, které DNS záznamy ponechat v cache a které odstranit. Článek obsahuje skutečná měření: devět hodin DNS provozu při 2 000 QPS, srovnání cache o velikosti 25 MB a 40 GB a také porovnání s BIND 9, kromě algoritmů obsahuje konkrétní doporučení pro konfiguraci a diagnostiku.
Největší kryptoměnová burza světa Binance se stala terčem útoku, při kterém podvodníci odcizili během několika minut kryptoměny v hodnotě přibližně 6,3 miliardy dolarů. Jedná se o největší kryptoměnovou krádež v historii, přibližně čtyřikrát větší než loňský útok na burzu Bybit. Binance se podařilo ve spolupráci s partnery zmrazit aspoň aktiva v hodnotě zhruba 3 miliard dolarů a slíbila, že veškeré ztráty pokryje z vlastních prostředků.
Zranitelnost CVE-2026-98432 s CVSS 9.8 odhalila AI od společnosti Anthropic. Jedná se o kritickou chybu v implementaci MPTCP (multipath TCP). Debian vydal patche 16.10. a 22.10., ale např. Ubuntu je zatím bez opravy. Více informací na The Hacker News.
Na Slovensku vznikla úplne nová rally hra, ktorá je zadarmo a funguje vo Windowse, Linuxe či na Macu. Greenie Rally má viac ako 50 tratí a vozidiel, šampionáty či turnaje. Má retro feeling a imituje automobilové hry z prelomu tisícročí. Vyskúšate prejsť všetky mapy na Škode 130RS?
WINE REGISTRY Version 2 ;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config ;; ;; MS-DOS drives configuration ;; ;; Each section has the following format: ;; [Drive X] ;; "Path"="xxx" (Unix path for drive root) ;; "Type"="xxx" (supported types are 'floppy', 'hd', 'cdrom' and 'network') ;; "Label"="xxx" (drive label, at most 11 characters) ;; "Serial"="xxx" (serial number, 8 characters hexadecimal number) ;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix') ;; This is the FS Wine is supposed to emulate on a certain ;; directory structure. ;; Recommended: ;; - "win95" for ext2fs, VFAT and FAT32 ;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended) ;; DON'T use "unix" unless you intend to port programs using Winelib ! ;; "Device"="/dev/xx" (only if you want to allow raw device access) ;; [Drive A] "Path" = "/mnt/floppy" "Type" = "floppy" "Label" = "floppy" "Device" = "/dev/fd0" [Drive C] "Path" = "/home/max/.transgaming-cedega/c_drive" "Type" = "hd" "Label" = "Dos Drive" "Filesystem" = "win95" [Drive D] "Path" = "/mnt/zakladna" "Type" = "hd" "Label" = "zakladna" "Filesystem" = "win95" [Drive I] "Path" = "/cdrom" "Type" = "cdrom" "Device" = "/dev/cdrom" [Drive J] "Path" = "/dvd" "Type" = "cdrom" "Label" = "dvd" "Device" = "/dev/dvd" [Drive R] "Path" = "/" "Type" = "hd" "Label" = "root" "Filesystem" = "win95" [Drive T] "Path" = "/tmp" "Type" = "hd" "Label" = "tmp" "Filesystem" = "win95" [wine] "Windows" = "c:\\windows" "System" = "c:\\windows\\system32\\" "Temp" = "t:\\" "Path" = "c:\\windows\\;c:\\windows\\system32\\" "GraphicsDriver" = "x11drv" ; Wine doesn't pass directory symlinks to Windows programs by default. ; Enabling this may crash some programs that do recursive lookups of a whole ; subdir tree in case of a symlink pointing back to itself. ; ; Note: The WINESHELLLINK Environment variable will override this setting. ; (which is set in the winex startup script) ;"ShowDirSymlinks" = "1" "ShellLinker" = "/usr/lib/transgaming_cedega/winex/bin/wineshelllink" ; ; Browser to be used by winebrowserlink. ; Note: The WINEBROWSER Environment variable will override this setting. ;"Browser" = "/usr/bin/konqueror" [DllDefaults] "DefaultLoadOrder" = "native, builtin, so" [DllOverrides] "commdlg" = "builtin, native" "comdlg32" = "builtin, native" "oleaut32" = "builtin, native" "ver" = "builtin, native" "version" = "builtin, native" "shell" = "builtin, native" "shell32" = "builtin, native" "shfolder" = "builtin, native" "shlwapi" = "builtin, native" "lzexpand" = "builtin, native" "lz32" = "builtin, native" "comctl32" = "builtin, native" "commctrl" = "builtin, native" "advapi32" = "builtin, native" "crtdll" = "builtin, native" "mpr" = "builtin, native" "winspool.drv" = "builtin, native" "d3d8" = "builtin, native" "d3drm" = "builtin, native" "ddraw" = "builtin, native" "dinput" = "builtin, native" "dinput8" = "builtin, native" "dmusic" = "builtin, native" "dsound" = "builtin, native" "opengl32" = "builtin, native" "msvcrt" = "native, builtin" "rpcrt4" = "native, builtin" "msvideo" = "builtin, native" "msvfw32" = "builtin, native" "mcicda.drv" = "builtin, native" "mciseq.drv" = "builtin, native" "mciwave.drv" = "builtin, native" "mciavi.drv" = "native, builtin" "mcianim.drv" = "native, builtin" "msacm.drv" = "builtin, native" "msacm" = "builtin, native" "msacm32" = "builtin, native" "midimap.drv" = "builtin, native" "wininet" = "builtin, native" [Version] ; Windows version to imitate. Valid versions are: 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp' "Windows" = "win98" ; DOS version to imitate ;"DOS" = "6.22" [x11drv] ; Number of colors to allocate from the system palette ;;"AllocSystemColors" = "100" ; Number of colors to copy from the default palette "CopyDefaultColors" = "0" ; Use a private color map "PrivateColorMap" = "N" ; Favor correctness over speed in some graphics operations "PerfectGraphics" = "N" ; Color depth to use on multi-depth screens ;;"ScreenDepth" = "24" ; Name of X11 display to use ;;"Display" = ":0.0" ; Allow the window manager to manage created windows "Managed" = "Y" ; Use a desktop window of 640x480 for Wine ;"Desktop" = "1024x768" ; Use XFree86 DGA extension if present ; (make sure /dev/mem is accessible by you !) "UseDGA" = "N" ; Use XShm extension if present "UseXShm" = "Y" ; Enable DirectX mouse grab "DXGrab" = "Y" ; Use XVidMode extension if present "UseXVidMode" = "Y" ; Use XRandR extension if present "UseXRandR" = "N" ; Create the desktop window with a double-buffered visual ; (useful to play OpenGL games) "DesktopDoubleBuffered" = "Y" ; Code page used for captions in managed mode ; 0 means default ANSI code page (CP_ACP == 0) "TextCP" = "0" ; Use this if you have more than one port for video on your setup ; (Wine uses for now the first 'input image' it finds). ;; "XVideoPort" = "43" ; Use this to make your X server execute all commands ; sequentially rather than buffering commands. Will make ; everything really SLOW but can be nice for debugging. ;; "Synchronous" = "Y" ; Enable the FPS count on the TransGaming HUD (also activates the HUD) ;; "ShowFPS" = "Y" ; Enable memory statistics on the TransGaming HUD (must have ShowFPS activated) ;; "ShowMem" = "Y" ; How much Video RAM does your card have? "VideoRam" = "64" ; How much should WineX attempt to store into faster AGP memory "AGPVertexRam" = "16" ; Use NV_VAR (enabled by default) ;;"NV_VAR" = "Y" ; Use ARB_VBO (enabled by default, NV_VAR takes precendence) ;;"ARB_VBO" = "Y" [d3dgl] "AnisotropicTextureFiltering" = "N" "VertexShaders" = "Y" ; type of vertex shaders to use (Hardware/Software/Auto) ; hardware will use whatever the opengl drivers make available ; software will use winex software emulation (will be slow!) ; (has not been implemented yet!) ;; "VertexShaderMode" = "Auto" "PixelShaders" = "Y" ; Which version of pixel shaders to attempt to use, if available ;;"PixelShadersLevel" = "1.1" "ClipSpaceFix" = "Y" ; enable software vertex blend weight support (Yes/No/Auto) ; provide software blending fallback if hardware support not available ; (has not been implemented yet!) ;; "SoftwareVertexBlending" = "Auto" ; (dev-only) Maximum number of texture stages that WineX should attempt to use (1-8) ;; "MaxTextureStages" = "8" ; (dev-only) Identify polygons under the mouse cursor ;; "InterceptMode" = "N" ; (dev-only) apply fragment translation in vertex program (Yes/No/Auto) ;;"FragmentOffset" = "Auto" [dinput] ; dead zone for joystick input from 0 to 10000. 1000 is 10% of range. "DefaultDeadZone" = "1000" [joystick] ;; Configuration of the function of joystick axes ;; The joystick name and axis functions can be determined with jstest. ;; The available axis types are: ;; "none", "X", "Y", "Z", "RX", "RY", "RZ", ;; "slider", "hat", "POV", and "ball" ;; "hat" and "POV" are synonymous. Hats use two axes. "Logitech Inc. WingMan RumblePad" = "X,Y,slider,Z,RZ,hat,none" [fonts] ;Read documentation/fonts before adding aliases "Resolution" = "96" "Default" = "-adobe-times-" ; Use new improved fonts (uses FreeType and XRender libraries) at user request. ; Defaults to "Y". ;"FreeType" = "N" [FontPatterns] "Pattern0" = "-adobe-times*" "Pattern1" = "-adobe-helvetica*" "Pattern2" = "-adobe-courier*" "Pattern3" = "-misc-fixed*" [FontDirs] ;"0"="/path/to/extra/fonts" [FontAlias] ;; Add font aliases here. On the left put the name of the windows font family ;; that you want to fake, on the right put the a similar font family that you ;; have installed. These will override the fontconfig and the WineX builtin fallbacks, ;; but may look better (if you choose them correctly). ;; Alias' may refer to other alias' that have been defined above them. ;; These alias' are the first that WineX loads. ;; ;; Serif Fonts ;"Times New Roman"="Times" "MS Serif"="Times New Roman" ;; ;; Sans Serif Fonts ;"Arial"="Helvetica" "Helv"="Arial" "MS Sans Serif"="Arial" "System"="Arial" "Tahoma"="Arial" ;; ;; Mono Space Fonts ;"Courier New"="Courier" ;"FixedSys"="Courier" [memory] ;; Attempt to make memory allocation more windows like. ;; Not for use with all applications. Best used in app default section. ; "MemoryLayoutOverride" = "0x10000000" [serialports] "Com1" = "/dev/ttyS0" "Com2" = "/dev/ttyS1" "Com3" = "/dev/ttyS2" "Com4" = "/dev/modem" [parallelports] "Lpt1" = "/dev/lp0" [spooler] "LPT1:" = "|lpr" "LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -" "LPT3:" = "/dev/lp3" [ports] ;"read" = "0x779,0x379,0x280-0x2a0" ; "write" = "0x779,0x379,0x280-0x2a0" [spy] "Exclude" = "WM_SIZE;WM_TIMER;" [registry] ;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false. ;Defaults are read all, write to Home ; Global registries (stored in /etc) "LoadGlobalRegistryFiles" = "n" ; Home registries (stored in ~user/.wine/) "LoadHomeRegistryFiles" = "Y" ; Load Windows registries from the Windows directory "LoadWindowsRegistryFiles" = "n" ; TRY to write all changes to home registries "WritetoHomeRegistryFiles" = "Y" ; Registry periodic save timeout in seconds ; "PeriodicSave" = "600" ; Save only modified keys "SaveOnlyUpdatedKeys" = "Y" [Tweak.Layout] ;; supported styles are 'Win31'(default), 'Win95', 'Win98' "WineLook" = "Win98" [Console] "Drivers" = "xterm" ;"Drivers" = "tty" "XtermProg" = "konsole" ;"InitialRows" = "25" ;"InitialColumns" = "80" ;"TerminalType" = "nxterm" [Clipboard] "ClearAllSelections" = "0" "PersistentSelection" = "1" ; List of all directories directly contain .AFM files [afmdirs] ;"1" = "/usr/share/ghostscript/fonts" ;"2" = "/usr/share/a2ps/afm" ;"3" = "/usr/share/enscript" ;"4" = "/usr/X11R6/lib/X11/fonts/Type1" [Wineserver] "SHMWineserver" = "Y" [WinMM] "Drivers" = "wineoss.drv" "WaveMapper" = "msacm.drv" "MidiMapper" = "midimap.drv" [wineoss] "UseMMap" = "N" "FullDuplex" = "N" ;; Specify a mapping for what digital audio devices to use ;"dsp0" = "/dev/dsp0" ;"mixer0" = "/dev/mixer0" [winealsa] "UseMMap" = "Y" ;"pcm0" = "hw" ;"ctl0" = "hw" ;; App default settings ;; Battle Field 1942 settings [AppDefaults\\bf1942.exe\\d3dgl] "ClipSpaceFix" = "N" ;; Medal Of Honor settings [AppDefaults\\mohaa.exe\\memory] "MemoryLayoutOverride" = "0x10000000" [AppDefaults\\mohaademo.exe\\memory] "MemoryLayoutOverride" = "0x10000000" [AppDefaults\\moh_spearhead.exe\\memory] "MemoryLayoutOverride" = "0x10000000" [AppDefaults\\moh_spearhead.exe\\Version] "Windows" = "win2k" [AppDefaults\\moh_spearhead_demo.exe\\memory] "MemoryLayoutOverride" = "0x10000000" ;; SimCity 4 settings [AppDefaults\\SimCity 4.exe\\Version] "Windows" = "win2k" [AppDefaults\\SimCity 4.exe\\transgaming] "cmdlineadd" = "-d:software" ;; Civ 3 [AppDefaults\\Civilization3.exe\\Version] "Windows" = "win2k" ;; Call of Duty [AppDefaults\\CoDSP.exe\\Version] "Windows" = "win2k" [AppDefaults\\CoDMP.exe\\Version] "Windows" = "win2k" ;; City of Heros [AppDefaults\\CityOfHeroes.exe\\Version] "Windows" = "win2k" [AppDefaults\\CityOfHeroes.exe\\cursor] "CursorAlphaAlwaysOn" = "Y" [AppDefaults\\CohUpdater.exe\\Version] "Windows" = "win2k" [AppDefaults\\CohUpdater.exe\\cursor] "CursorAlphaAlwaysOn" = "Y" ;; EverQuest [AppDefaults\\eqgame.exe\\d3dgl] "ClipSpaceFix" = "N" "ForceMaxVertexBlendMatrices" = "2" [AppDefaults\\testeqgame.exe\\d3dgl] "ClipSpaceFix" = "N" "ForceMaxVertexBlendMatrices" = "2" ;; Need for Speed Underground [AppDefaults\\Speed.exe\\d3dgl] "PixelShaders" = "N" ;; Max Payne 2 [AppDefaults\\MaxPayne2.exe\\d3dgl] "PixelShaders" = "N" [AppDefaults\\FarCry.exe\\x11drv] "AGPVertexRam" = "0"Zdar Max
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