Bylo vydáno Eclipse IDE 2025-09 aneb Eclipse 4.37. Představení novinek tohoto integrovaného vývojového prostředí také na YouTube.
T-Mobile od 15. září zpřístupňuje RCS (Rich Communication Services) zprávy i pro iPhone.
Společnost ARM představila platformu Arm Lumex s Arm C1 CPU Cluster a Arm Mali G1-Ultra GPU pro vlajkové chytré telefony a počítače nové generace.
Unicode Consortium, nezisková organizace koordinující rozvoj standardu Unicode, oznámila vydání Unicode 17.0. Přidáno bylo 4 803 nových znaků. Celkově jich je 159 801. Přibylo 7 nových Emoji.
Apple představil (YouTube) telefony iPhone 17 Pro a iPhone 17 Pro Max, iPhone 17 a iPhone Air, sluchátka AirPods Pro 3 a hodinky Watch Series 11, Watch SE 3 a Watch Ultra 3.
Realtimová strategie Warzone 2100 (Wikipedie) byla vydána ve verzi 4.6.0. Podrobný přehled novinek, změn a oprav v ChangeLogu na GitHubu. Nejnovější verzi Warzone 2100 lze již instalovat také ze Snapcraftu a Flathubu.
Polské vývojářské studio CD Projekt Red publikovalo na Printables.com 3D modely z počítačové hry Cyberpunk 2077.
Organizátoři konference LinuxDays 2025 vydali program a zároveň otevřeli registrace. Akce se uskuteční 4. a 5. října na FIT ČVUT v pražských Dejvicích, kde vás čekají přednášky, workshopy, stánky a spousta šikovných lidí. Vstup na akci je zdarma.
Uživatelé komunikátoru Signal si mohou svá data přímo v Signalu bezpečně zálohovat a v případě rozbití nebo ztráty telefonu následně na novém telefonu obnovit. Zálohování posledních 45 dnů je zdarma. Nad 45 dnů je zpoplatněno částkou 1,99 dolaru měsíčně.
Server Groklaw, zaměřený na kauzy jako právní spory SCO týkající se Linuxu, skončil před 12 lety, resp. doména stále existuje, ale web obsahuje spam propagující hazardní hry. LWN.net proto v úvodníku připomíná důležitost zachovávání komunitních zdrojů a upozorňuje, že Internet Archive je také jen jeden.
Byla vydána veřejná linuxová beta verze počítačové hry Arma 3 od české společnosti Bohemia Interactive. Jedná se o outsourcovaný experimentální port využívající wrapper od Virtual Programming. Linuxová Arma 3 je k dispozici majitelům Army 3 pro Windows. Další rozvoj linuxového portu závisí na jeho oblíbenosti, nalezených chybách atd.
Tiskni
Sdílej:
Na steamu v linuxu ji vidim (protože ji vlastnim) tak to prubnu až se to stáhne ...
Tak mně to nejede.
System Information:
OS Version:
Linux Distribution: Linux Mint 17.2 Rafaela
Kernel Version: 3.16.0-38-generic #52~14.04.1-Ubuntu SMP Fri May 8 09:43:57 UTC 2015
Hardware Info:
Machine Type Hewlett-Packard HPE-420cs xxx0204GRxxxxxxxx0
CPU Type GenuineIntel x86_64
CPU Info Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
CPU Speed 2668 MHz
CPU Physical Cores 4
CPU Logical Cores 4
Physical Memory 32905124 KiB
Virtual Memory 1951740 KiB
Application Log:
[thread ffffffff][I][0]: Log system initialised
[thread ffffffff][I][1]: Default allowed number of simultaneously open files in the system is 2448.
[thread ffffffff][I][1]: Current memlock limit is 65536.
[thread ffffffff][I][1]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted
[thread ffffffff][I][1]: setup_teb_register() - using LDT entry 13
[thread 00000001][I][39]: Forcing OpenGL Core context usage
[thread 00000001][I][64]: OpenGL Core context version 4.1 detected
[thread 00000001][I][67]: OpenGL information:
[thread 00000001][I][67]: renderer: GeForce GTX 460/PCIe/SSE2
[thread 00000001][I][67]: vendor: NVIDIA Corporation
[thread 00000001][I][67]: version: 4.1.0 NVIDIA 346.72
[thread 00000001][I][67]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000001][I][67]: Detected NVidia card
[thread 00000001][I][67]: Max surface size: 16384
[thread 00000001][I][67]: Supported and usable: texture_mirror_clamp_to_edge: yes
[thread 00000001][I][67]: Supported and usable: texture_storage: yes
[thread 00000001][I][67]: Supported and usable: copy_image: yes
[thread 00000001][I][67]: Supported and usable: texture_storage_multisample: yes
[thread 00000001][I][67]: Supported and usable: texture_view: yes
[thread 00000001][I][67]: Supported and usable: ATI_separate_stencil: yes
[thread 00000001][I][67]: Supported and usable: EXT_stencil_two_side: no
[thread 00000001][I][67]: Supported and usable: texture_filter_anisotropic: yes
[thread 00000001][I][67]: Supported and usable: explicit_attrib_location: yes
[thread 00000001][I][67]: Supported and usable: compressed 3D textures (VTC): yes
[thread 00000001][I][77]: Available texture memory (from NVidia extension): 1048576 kB
[thread 00000001][I][77]: NVidia card: restricting reporting of available memory to 768 MB
[thread 00000001][I][77]: Multisample textures test:
[thread 00000001][I][77]: GL_RGBA8 (0x8058): 8 samples
[thread 00000001][I][77]: GL_RGBA8UI (0x8d7c): 8 samples
[thread 00000001][I][77]: GL_RGBA8I (0x8d8e): 8 samples
[thread 00000001][I][77]: GL_RGBA12 (0x805a): 8 samples
[thread 00000001][I][77]: GL_RGBA16 (0x805b): 8 samples
[thread 00000001][I][77]: GL_RGBA16F (0x881a): 8 samples
[thread 00000001][I][77]: GL_RGBA32 (0x8814): 8 samples
[thread 00000001][I][77]: GL_RGBA16I (0x8d88): 8 samples
[thread 00000001][I][77]: GL_RGBA16UI (0x8d76): 8 samples
[thread 00000001][I][77]: GL_RGBA32I (0x8d82): 8 samples
[thread 00000001][I][77]: GL_RGBA32UI (0x8d70): 8 samples
[thread 00000001][I][77]: GL_RGB8 (0x8051): 8 samples
[thread 00000001][I][77]: GL_RGB32F (0x8815): 8 samples
[thread 00000001][I][77]: GL_RGB32I (0x8d83): 8 samples
[thread 00000001][I][77]: GL_RGB32UI (0x8d71): 8 samples
[thread 00000001][I][77]: GL_RG8 (0x822b): 8 samples
[thread 00000001][I][77]: GL_RG16 (0x822c): 8 samples
[thread 00000001][I][78]: GL_RG16F (0x822f): 8 samples
[thread 00000001][I][78]: GL_RG32F (0x8230): 8 samples
[thread 00000001][I][78]: GL_RG8I (0x8237): 8 samples
[thread 00000001][I][78]: GL_RG8UI (0x8238): 8 samples
[thread 00000001][I][78]: GL_RG16I (0x8239): 8 samples
[thread 00000001][I][78]: GL_RG16UI (0x823a): 8 samples
[thread 00000001][I][78]: GL_RG32I (0x823b): 8 samples
[thread 00000001][I][78]: GL_RG32UI (0x823c): 8 samples
[thread 00000001][I][78]: GL_R8 (0x8229): 8 samples
[thread 00000001][I][78]: GL_R16 (0x822a): 8 samples
[thread 00000001][I][78]: GL_R16F (0x822d): 8 samples
[thread 00000001][I][78]: GL_R32F (0x822e): 8 samples
[thread 00000001][I][78]: GL_R8I (0x8231): 8 samples
[thread 00000001][I][78]: GL_R8UI (0x8232): 8 samples
[thread 00000001][I][78]: GL_R16I (0x8233): 8 samples
[thread 00000001][I][78]: GL_R16UI (0x8234): 8 samples
[thread 00000001][I][78]: GL_R32I (0x8235): 8 samples
[thread 00000001][I][78][thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000
[thread 00000001][I][128]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100
[thread 00000001][I][147]: Command line: '"C:\media\Data\Linux-Steam-DATA\steamapps\common\Arma 3\Arma3Retail_DX11.exe"'
[thread 00000001][I][204]: TomCrypt initializing...
[thread 00000001][I][204]: TomCrypt initialized
[thread 00000001][I][204]: DLL_PROCESS_ATTACH start.
[thread 00000001][I][206]: DLL_PROCESS_ATTACH done.
[thread 00000004][W][210]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it.
[thread 00000004][W][210]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work!
[thread 00000004][W][210]: eON_LoadLibraryEx() couldn't load 'secur32.dll', returning NULL!
[thread 00000004][E][212]: Error EINVAL in lseek in fs_SetFilePointer!
[thread 00000004][E][212]: VPFS_Seek() - SetFilePointer failed on handle 13
[thread 00000004][I][215]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them.
[thread 00000004][W][221]: eON_LoadLibraryEx() couldn't load 'BIDebugEngine', returning NULL!
[thread 00000004][I][2183]: ===enforcing log flush===
Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them.Proč už to dávno není v systemd? Už vidíte, jak zpátečnictví brzdí vývoj?
On Arch/Manjaro updating the microcode didn't fixed the issue for me. I had to force the utilization of just one core (ore two non-adiacent ones) with
taskset -c 0 %command%
I am also on Manjaro but with a 660ti gpu. The game will display that ATI logo in the intro vids regardless of what you own. For me I was stuck at a black screen after the intro videos. I got around it by editing ~/.local/share/irrationalgames/bioshockinfinite/GameDocuments/My Games/BioShock Infinite/XGame/Config/XUserOptions.ini find this line bHasCompletedFirstBootFlow=False and make it true like this bHasCompletedFirstBootFlow=True Now I can skip each intro with the 'esc' key and the game will work. Maybe see if that helps you aswell.